Sep 10, 2026
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Marvel Rivals Version 20260911 Balance Post

4/5 Significant

Scarlet Witch receives a major ability rework and new passive, while Strategists see a global nerf to ultimate energy generation.

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Key Changes

  • 1Scarlet Witch rework: New 'Scarlet Hex' ability and damage-to-health passive added
  • 2Global Strategist Nerf: Reduced ultimate energy generation from both healing and damage
  • 3Black Cat Rework: Invincibility removed from Phantom Pursuit; replaced with 50% Damage Reduction
  • 4Magneto Nerf: Base health reduced to 600 and shield values lowered to 200
  • 5Wolverine Buff: Increased base damage for Savage Claw and improved Rage scaling
  • 6The Hood Nerf: Base health reduced and Abyssal Veil damage reduction significantly lowered
  • 7Captain America Buff: Base health increased to 350 and damage falloff removed from shield bounces
  • 8Iron Fist Buff: Increased Jeet Kune Do damage and reduced Ultimate energy cost
  • 9Jeff the Land Shark Buff: Significant increases to healing output and projectile speed
  • 10Deadpool Buff: Reduced experience required for 'Upgrade!' mechanic across all roles

All Changes

⚙️Gameplay Systems(2)

  • nerfStrategists: Reduced healing-to-energy conversion from 70% to 65%
  • nerfStrategists: Reduced damage-to-energy conversion from 55% to 50%

🛡️Vanguard(41)

  • nerfAngela: Reduced maximum damage illusions can take from 250 to 150 when teamed with Loki
  • buffCaptain America: Increased base Health from 300 to 350
  • buffCaptain America: Removed damage falloff for Vibranium Energy Saw bounces
  • buffCaptain America: Increased Voltaic Union duration from 7s to 10s when teamed with Thor
  • buffCaptain America: Increased movement speed after Stars Aligned when teamed with Winter Soldier
  • nerfDeadpool: Increased maximum damage falloff at 30m from 50% to 75% for Dual Desert Eagles
  • buffDeadpool: Increased healing during The Ban Hammer from 25/s to 35/s
  • buffDeadpool: Increased Bonus Health from Ultimate abilities from 200 to 300
  • buffDeadpool: Reduced experience required for every 'Upgrade!' to 75% of original values
  • buffDevil Dinosaur: Increased Bleed duration per Impact Beam hit from 0.5s to 1s
  • buffDevil Dinosaur: Increased Bleed damage from 0.75% to 1.2%
  • buffDevil Dinosaur: Increased Primal Punishment projectile speed from 120m/s to 150m/s when teamed with Punisher
  • buffDoctor Strange: Increased Daggers of Denak projectile speed from 60m/s to 80m/s and reduced attack interval from 0.9s to 0.8s
  • buffDoctor Strange: Removed Gamma Maelstrom damage falloff when teamed with Hulk
  • buffEmma Frost: Increased base health from 650 to 675
  • buffEmma Frost: Increased Telepathic Pulse range from 18m to 20m
  • buffEmma Frost: Increased Carbon Crush dash distance from 7m to 8.5m
  • buffGroot: Increased Bonus Health from awakening Ironwood Wall from 40 to 50
  • nerfMagneto: Reduced base health from 650 to 600
  • nerfMagneto: Reduced Metal Bulwark and Iron Bulwark Shield values from 250 to 200
  • nerfMagneto: Increased Metallic Chaos cooldown from 12s to 18s when teamed with Scarlet Witch
  • nerfMagneto: Reduced Chaos Greatsword damage from 40 to 35
  • nerfMagneto: Reduced Mag-Cannon single projectile damage from 20 to 10
  • buffPeni Parker: Reduced Cyber-Web Cluster firing interval from 0.3s to 0.25s and removed self-slow
  • buffPeni Parker: Reduced Vibranium Mech cooldown from 20s to 15s when teamed with Black Panther
  • buffRogue: Increased Regenerative Shield capacity from 250 to 275
  • buffRogue: Increased Energy regeneration speed while Defensive Stance is inactive from 15/s to 25/s
  • nerfRogue: Increased Energy consumption speed while Defensive Stance is active from 50/s to 60/s
  • buffRogue: Increased Maximum Health gain from Ability Absorption on Vanguards from 125 to 150
  • nerfThe Hood: Reduced base health from 600 to 550
  • nerfThe Hood: Increased Mantle of Oblivion cooldown from 10s to 12s
  • nerfThe Hood: Reduced Abyssal Veil Damage Reduction against projectiles from 35% to 20%
  • nerfThe Hood: Reduced Damage to Bonus Health conversion during Ultimate from 60% to 50%
  • buffThe Hood: Increased bullet bounce detection range to 6m when teamed with Moon Knight
  • nerfThe Thing: Reduced base health from 750 to 725
  • nerfThe Thing: Reduced Stone Haymaker damage from 10% to 8% of target's maximum Health
  • nerfThe Thing: Increased Yancy Street Charge cooldown from 10s to 12s and reduced duration to 4s
  • nerfThe Thing: Increased Two-in-One cooldown to 18s and reduced duration to 8s when teamed with Human Torch
  • buffThor: Increased base Health from 300 to 325
  • buffThor: Increased Lightning Realm boundary damage from 40 to 50
  • buffThor: Reduced Divine Armory cooldown from 20s to 15s when teamed with Angela

⚔️Duelist(40)

  • changeBlack Cat: Removed invincibility during Phantom Pursuit; replaced with 50% Damage Reduction and Unstoppable
  • nerfBlack Cat: Reduced Fortune cost for Phantom Pursuit to 250 and reduced Fortune gain on hit to 125
  • changeBlack Cat: Increased Helmet of Hades duration to 3s but added a visible movement trail and periodic form reveal
  • nerfBlack Cat: Increased volume of footstep sound effects
  • newBlack Cat: Added 50 Fortune gain per enemy hit (cap 100) when teamed with Black Panther
  • nerfBlack Widow: Reduced maximum Damage Falloff at 40m from 75% to 65% for Red Room Rifle
  • nerfBlack Widow: Increased Assassin's Focus energy cost from 2800 to 3100
  • buffBlade: Increased maximum Bloodline Awakening stacks when teamed with Captain America
  • nerfElsa Bloodstone: Reduced Monster-Piercer base damage from 13 to 12
  • nerfElsa Bloodstone: Reduced Bonus Health from Helix Advance and Ruthless Pursuit from 30 to 25
  • nerfElsa Bloodstone: Increased Smoky Snare cooldown from 12s to 15s when teamed with Devil Dinosaur
  • buffDeadpool: Increased Dual Desert Eagles single shot damage from 38 to 42
  • buffIron Fist: Increased Jeet Kune Do strike damage (first four hits to 38, fifth hit to 60)
  • changeIron Fist: Team-up enhanced second hit can now be chained without The Thing present, but cooldown increased to 12s
  • buffIron Fist: Reduced Living Chi energy cost from 3400 to 3100
  • nerfMagik: Increased Void Pentagram cooldown to 20s and reduced Limbo Demon Health Boost to 25 when teamed with The Hood
  • changeMister Fantastic: Clobberin' Research Dept. is now a toggle ability when teamed with The Thing
  • changeMister Fantastic: Reduced Brawling Punch charge time to 0.75s and increased base damage to 65, but removed Launch effect
  • buffNamor: Increased Trident of Neptune damage per shot from 75 to 80
  • buffNamor: Reduced Gamma Monstro cooldown to 25s and increased damage when teamed with Hulk
  • changeNamor: Monstro Spawn replaced with Frozen Spawn (applies 15% slow) when teamed with Luna Snow
  • buffPsylocke: Reduced Psionic Crossbow projectile spread
  • buffPsylocke: Increased Wing Shurikens speed to 150m/s and damage to 10
  • newScarlet Witch: New Ability - Scarlet Hex: Unleashes a shockwave dealing 40 damage and applying Chaos Mark
  • newScarlet Witch: New Passive: Converts 25% of damage dealt to Chaos Marked enemies into Bonus Health (cap 50)
  • changeScarlet Witch: Reduced Chaos Control damage from 85/s to 75/s; now hits all marked enemies in a cone
  • buffScarlet Witch: Increased Chthonian Burst DPS from 160 to 200
  • changeScarlet Witch: Dark Seal stun now only applies on initial detonation; added 20/s damage and 30% slow field
  • nerfScarlet Witch: Reduced Mystic Projection movement speed boost from 50% to 35%
  • changeScarlet Witch: Reality Erasure now deals scaling damage (50-80) during wind-up and grants a chance for damage immunity
  • buffSpider-Man: Reduced Amazing Combo cooldown from 2s to 1s
  • buffSpider-Man: Reduced Parker Power-Up cooldown from 15s to 10s when teamed with Peni Parker
  • buffStar-Lord: Increased Regenerative Shield capacity from 100 to 125
  • nerfStar-Lord: Increased maximum Damage Falloff for Element Guns from 50% to 60% and reduced range to 20m
  • buffStar-Lord: Reduced Rocket Propulsion recharge time from 18s to 15s
  • buffStar-Lord: Increased Blaster Barrage damage from 75/s to 80/s
  • nerfWinter Soldier: Increased Tainted Voltage charge time to 6s and reduced slow effect to 25%
  • nerfWinter Soldier: Reduced Bonus Health from Ceaseless Charge to 55 when teamed with Elsa Bloodstone
  • buffWolverine: Increased Savage Claw base damage from 15 to 18 and increased Rage scaling
  • changeWolverine: Standardized Regenerative Healing Factor to a flat 300 Bonus Health regardless of Rage

🧪Strategist(22)

  • nerfCloak & Dagger: Reduced Terror Cape Vulnerable effect from 28% to 20%
  • nerfCloak & Dagger: Reduced Lightforce Dagger area healing from 25 to 20
  • nerfCloak & Dagger: Reduced Frozen Haven ice shield duration from 2.5s to 2s when teamed with Luna Snow
  • buffDeadpool: Increased base Health from 250 to 275
  • buffDeadpool: Reduced Deadpool In Your Area cooldown from 12s to 10s
  • nerfGambit: Favorable Odds now only triggers a Launch effect once upon explosion when teamed with Magneto
  • nerfInvisible Woman: Reduced Orb Projection healing on return from 45 to 40
  • buffInvisible Woman: Taking damage no longer breaks stealth for the first 1s of Veiled Step
  • buffJeff the Land Shark: Increased Joyful Splash healing from 130/s to 140/s
  • buffJeff the Land Shark: Increased Aqua Burst speed to 150m/s and damage to 30
  • buffJeff the Land Shark: Increased Ultimate healing pool amount from 100/s to 130/s
  • buffLoki: Increased Mystical Missile healing from 10 to 15
  • buffLoki: Increased self-healing during Deception stealth from 20/s to 30/s
  • buffLuna Snow: Increased Cryo Heart self-healing from 30/s to 35/s
  • nerfLuna Snow: Removed self-cleanse effect when summoning spirit fox when teamed with White Fox
  • nerfMantis: Increased Life Orb charge time from 3s to 4s
  • nerfMantis: Reduced Healing Flower output when teamed with Star-Lord
  • buffMantis: Increased Healing Flower output and soul form area healing when teamed with Adam Warlock
  • nerfUltron: Reduced Bonus Health from Imperative: Firewall for Ultron (65 to 40) and allies (50 to 40)
  • newUltron: Added new 20/s self-heal effect for 3s after casting Imperative: Firewall
  • buffWhite Fox: Increased Yeowoo Guseul direct hit healing to 55 and bounce healing to 40
  • buffWhite Fox: Increased Fox Form Awakening field healing from 35 to 40

Summary

Global Systems

Strategists across the board will now generate ultimate energy more slowly from both healing and damage dealing.

Vanguard Adjustments

Captain America and Thor receive health buffs and improved team-up durations. Conversely, Magneto, The Hood, and The Thing have had their base health and defensive capabilities reduced to balance their high survivability.

Duelist Reworks & Tuning

Scarlet Witch has been significantly overhauled with a new 'Scarlet Hex' ability and a passive that converts damage into health. Black Cat loses her invincibility during Phantom Pursuit in exchange for damage reduction and increased visibility. Wolverine and Iron Fist receive notable damage buffs to their primary combat loops.

Strategist Updates

While the role faces global energy nerfs, individual characters like Jeff the Land Shark and White Fox received healing output buffs. Mantis and Ultron saw shifts in their utility, trading some burst protection for sustained self-healing.