Marvel Rivals Version 20260807 Balance Post
Peni Parker and Venom receive significant nerfs to control and survivability, while Wolverine and Moon Knight see major buffs to their combat momentum and mobility.
Key Changes
- 1Peni Parker's Cyber-Web Snare reworked: direct Immobilize removed in favor of a stack-based Web-Tracer system
- 2Venom's Symbiotic Resilience health bonus reduced and Venom Swing cooldown increased to 10s
- 3Wolverine's Berserker Rage buffed with higher generation per hit and slower decay rates
- 4White Fox's Ultimate cost reduced to 4300 and now grants a 3s buff to nearby allies
- 5Moon Knight's bounce damage decay reduced and Luminous Moon mobility/healing buffed
- 6Scarlet Witch's Team-Up with Doctor Strange reworked into a toggle-type Mystic Burst ability
- 7Devil Dinosaur's Frenzied Feast damage increased across all hits
- 8Loki's Mystical Missile projectile speed increased to 120m/s
- 9Rogue's Defensive Stance damage reduction increased to 60%
- 10Black Panther's Storm Team-Up damage reduced and cooldown increased to 15s
All Changes
🛡️Vanguard(17)
- buffDevil Dinosaur: Frenzied Feast first four attacks damage increased from 5% to 8% Maximum Health
- buffDevil Dinosaur: Frenzied Feast fifth attack damage increased from 10% to 12% Maximum Health
- buffDevil Dinosaur: Surf & Turf (Jeff Team-Up) maximum duration increased from 4s to 5s
- buffDevil Dinosaur: Surf & Turf (Jeff Team-Up) healing effect on allies increased from 40 to 60
- buffDoctor Strange: Daggers of Denak single-hit damage increased from 16 to 18
- buffDoctor Strange: Daggers of Denak projectile charges increased from 10 to 12
- buffDoctor Strange: Gamma Maelstrom (Hulk Team-Up) cooldown reduced from 8s to 6s
- buffMagneto: Metallic Chaos (Scarlet Witch Team-Up) projectile hit now adds a minor Launch Up effect
- nerfPeni Parker: Cyber-Web Snare direct Immobilize effect removed
- changePeni Parker: Cyber-Web Snare now applies a stack of Web-Tracer (5s) and a 30% Slow for 1s
- changePeni Parker: Cyber-Web Snare now Immobilizes for 0.7s only if the enemy already has a Web-Tracer
- changePeni Parker: Cyber-Web Snare adjusted to a charge-based ability with a maximum of 2 charges
- nerfPeni Parker: Cyber-Webs Bonus Health cap reduced from 200 to 150
- buffRogue: Defensive Stance damage reduction multiplier increased from 55% to 60%
- buffRogue: Regenerative Shield capacity increased from 250 to 275
- nerfVenom: Symbiotic Resilience Bonus Health reduced from 120% to 110% of lost health
- nerfVenom: Venom Swing cooldown increased from 8s to 10s
⚔️Duelist(18)
- nerfBlack Panther: Storm Team-Up area damage reduced from 40 to 30
- nerfBlack Panther: Storm Team-Up cooldown increased from 12s to 15s
- buffCyclops: Ricochet Force cooldown reduction per Optic Blast hit increased from 0.15s to 0.25s
- buffCyclops: Gambit Team-Up Concussive Beam Attack Frequency boost increased from 10% to 15%
- nerfElsa Bloodstone: Devil Dinosaur Team-Up Smoky Snare trap health reduced from 100 to 50
- nerfElsa Bloodstone: Devil Dinosaur Team-Up Smoky Snare control duration reduced from 1.5s to 1.2s
- nerfHela: Namor Team-Up Undead Monstro single-hit damage reduced from 15 to 10
- buffMoon Knight: Crescent Dart and Moon Blade bounce damage decay reduced from 30% to 20% per bounce
- buffMoon Knight: Luminous Moon (Cloak & Dagger Team-Up) cooldown reduced from 15s to 12s
- buffMoon Knight: Luminous Moon dash duration increased from 0.3s to 0.35s and distance from 12m to 15m
- buffMoon Knight: Luminous Moon Enhanced Effect now grants 20 Health/s for 3s after leaving Phased state
- buffPhoenix: Sparks detonation damage increased from 35 to 40 and area damage from 12 to 15
- buffPhoenix: Telekinetic Beatdown (Rogue Team-Up) damage increased from 45 to 55
- buffWolverine: Berserker Rage gained per hit taken increased from 5 to 8
- buffWolverine: Berserker Rage decay timer increased from 4s to 5s
- buffWolverine: Berserker Rage maximum decay rate reduced from 15/s to 10/s
- changeScarlet Witch: Doctor Strange Team-Up Base Effect: Chthonian Burst replaced with Mystic Burst (free missiles) for 8s
- changeScarlet Witch: Doctor Strange Team-Up Enhanced Effect: Mystic Burst becomes a toggle-type ability
🎯Strategist(5)
- nerfGambit: Magneto Team-Up Launch Up Frequency of the spell field adjusted from 0.5s to 1s
- buffJubilee: Energy Plasmoids single-hit damage increased from 10 to 11 and healing from 14 to 15
- buffLoki: Mystical Missile Projectile Speed increased from 100m/s to 120m/s
- buffWhite Fox: Kumiho Unleashed (Ultimate) energy cost reduced from 4800 to 4300
- buffWhite Fox: Kumiho Unleashed now automatically applies Blessed by the Nine to allies within 10m for 3s
Summary
The August 7th balance update for Marvel Rivals focuses on refining the tactical landscape by adjusting 18 different heroes. The update primarily targets the Vanguard and Duelist roles, with significant reworks to Peni Parker's crowd control mechanics and Wolverine's Rage system. Additionally, numerous Team-Up abilities have been tuned to better balance the power spikes provided by specific hero pairings.
Vanguard Adjustments
Vanguards see a mix of survivability tweaks. Venom's resilience and mobility have been toned down, while Rogue and Devil Dinosaur receive buffs to their defensive and offensive capabilities respectively. Peni Parker undergoes a major mechanical shift, moving away from instant immobilization to a stack-based control system.
Duelist & Strategist Tuning
Duelists like Moon Knight and Wolverine receive substantial buffs to their uptime and effectiveness in brawls. Conversely, high-performing Team-Up synergies involving Black Panther, Elsa Bloodstone, and Hela have been nerfed. Strategists receive minor efficiency improvements, with White Fox seeing a significant buff to her Ultimate ability's cost and utility.
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