Marvel Rivals Version 20260710 Balance Post
Introduction of Regenerative Shields and a massive overhaul of Ultimate energy generation and Team-Up bonuses across the entire roster, including significant adjustments to Hulk, Thor, and Iron Man.
Key Changes
- 1New Regenerative Shields mechanic allows health to fully recover after 5 seconds out of combat
- 2Global nerf to Ultimate Ability energy generation for all roles (Vanguards, Duelists, and Strategists)
- 3Widespread removal of Team-Up Anchor bonuses (Health, Damage, and Healing) across the roster
- 4Hulk: Increased Heavy Blow damage but significantly reduced base health and increased Ultimate cost
- 5Thor: Increased Hammer Throw damage and health-to-shield conversion
- 6Hela: Significant damage buffs and free flight added to Astral Flock (Crow form)
- 7Cyclops: Major nerfs to Optic Blast damage and ability cooldowns
- 8Iron Man: Reduced damage for Repulsor Blast and Unibeam to balance new Team-Up synergies
- 9Rocket Raccoon: Added distance-based falloff to Ultimate Ability (C.Y.A.) effects
- 10Strategists: Broad buffs to raw healing output to compensate for the loss of Anchor bonuses
All Changes
⚙️Gameplay Systems(3)
- nerfUltimate Ability: Reduced damage-to-energy conversion for Vanguards and Duelists from 70% to 55%.
- nerfUltimate Ability: Reduced Strategist energy conversion: healing-to-energy from 75% to 60% and damage-to-energy from 75% to 55%.
- newRegenerative Shields: Introduced Regenerative Shields: health that automatically regenerates to full over 5 seconds after avoiding damage for 5 seconds.
🛡️Vanguards(24)
- nerfAngela: Base Health reduced from 450 to 350 and Team-Up Anchor 100 Bonus Health removed.
- newAngela: Added 200 Regenerative Shield.
- nerfCaptain America: Base Health reduced from 600 to 300 and Team-Up Anchor 100 Bonus Health removed (Total Health reduced from 700 to 600).
- newCaptain America: Added 300 Regenerative Shield.
- buffDeadpool: Increased Dual Desert Eagles damage (34 to 36 standard, 39 to 40 upgraded), increased Upgraded Damage Reduction (25% for allies, 35% for self), and increased base Health from 450 to 500.
- nerfDeadpool: Removed Team-Up Anchor 50 Bonus Health.
- buffDevil Dinosaur: Increased base Health from 750 to 850, increased Prehistoric Plating crit reduction from 50% to 60%, and increased enemy/ally Ultimate energy gain reduction from 35% to 40%.
- nerfDevil Dinosaur: Removed Team-Up Anchor 100 Bonus Health.
- buffDoctor Strange: Increased base Health from 575 to 650 and increased Shield of the Seraphim value from 700 to 850 (1000 with Invisible Woman Team-Up).
- nerfDoctor Strange: Removed Team-Up Anchor 100 Bonus Health.
- buffGroot: Increased base Health from 700 to 850.
- nerfGroot: Removed Team-Up Anchor 150 Bonus Health.
- buffHulk: Increased Heavy Blow damage from 40 to 45.
- nerfHulk: Reduced base Health from 650 to 400, increased Hulk Smash! energy cost from 3400 to 3700, and removed Team-Up Anchor 100 Bonus Health.
- newHulk: Added 300 Regenerative Shield.
- nerfPeni Parker: Removed Team-Up Anchor 50 Bonus Health.
- nerfRogue: Reduced Defensive Stance Damage Reduction from 60% to 55%, reduced Southern Brawl max bonus damage from 90 to 75, and reduced base Health from 650 to 350.
- newRogue: Added 225 Regenerative Shield.
- buffThe Thing: Increased Stone Haymaker Bonus Health cap from 100 to 150, increased Yancy Street Charge vertical detection, and reduced Clobberin' Time backswing animation.
- buffThor: Increased Storm Surge travel distance, increased Hammer Throw damage (50 out, 25 back), and increased Bonus Health on hit from 50 to 75.
- nerfThor: Reduced base Health from 600 to 300.
- newThor: Added 300 Regenerative Shield.
- nerfVenom: Reduced base Health from 675 to 500 and removed Team-Up Anchor 150 Bonus Health.
- newVenom: Added 250 Regenerative Shield.
⚔️Duelists(30)
- buffBlack Cat: Increased Fortune cap from 1,000 to 1,200 and increased Tablet of Destinies payout odds.
- nerfBlack Cat: Reduced base Health from 275 to 150 and removed Team-Up Anchor 5% Damage Boost.
- newBlack Cat: Added 125 Regenerative Shield.
- changeBlack Panther: Reduced base Health from 275 to 150 and added 125 Regenerative Shield.
- nerfCyclops: Reduced Optic Blast damage (25 to 21), Ricochet Force damage (80 to 70), increased ability cooldowns from 12s to 15s, and removed Team-Up Anchor 5% Damage Boost.
- nerfDaredevil: Reduced base Health from 300 to 150 and removed Team-Up Anchor 5% Damage Boost.
- newDaredevil: Added 150 Regenerative Shield.
- nerfDeadpool: Removed Team-Up Anchor 5% Damage Boost.
- buffElsa Bloodstone: Increased Double-Barrel Blaster ammo from 8 to 12 and increased pellet damage to 5 when paired with Devil Dinosaur.
- nerfElsa Bloodstone: Increased Helix Advance cooldown from 10s to 11s.
- buffHawkeye: Increased Piercing Arrow charging damage scaling and increased projectile speeds (130m/s base, 195m/s max).
- buffHela: Increased Nightsword Thorn damage from 70 to 80, improved damage falloff range/percentage, and granted free flight in Crow form during Astral Flock.
- nerfHela: Removed Team-Up Anchor 15% Damage Boost.
- nerfHuman Torch: Removed Team-Up Anchor 5% Damage Boost.
- nerfIron Man: Reduced Repulsor Blast damage (45 single, 50 dual, 60 overdrive), reduced Unibeam damage from 190/s to 180/s, and removed Team-Up Anchor 5% Damage Boost.
- buffMagik: Reduced base Health from 250 to 150 and added 125 Regenerative Shield (Total Health increased to 275).
- buffMoon Knight: Increased Crescent Dart damage from 23 to 25.
- nerfMoon Knight: Increased Hand of Khonshu energy cost from 2800 to 3100 and removed Team-Up Anchor 5% Damage Boost.
- buffPhoenix: Increased Endsong Inferno explosion damage from 140 to 150.
- nerfPhoenix: Removed Team-Up Anchor 10% Damage Boost.
- buffPsylocke: Increased Psionic Crossbow damage from 12 to 13 (14 with Cloak & Dagger) and increased Wing Shuriken bonus health with Emma Frost.
- nerfPsylocke: Reduced base Health from 250 to 150.
- newPsylocke: Added 100 Regenerative Shield.
- changeScarlet Witch: Dark Seal can now be cast during Mystic Projection (cancels projection).
- nerfStar-Lord: Removed 25 Bonus Health from Stellar Shift and reduced base Health from 250 to 150.
- newStar-Lord: Added 100 Regenerative Shield.
- buffStorm: Increased Wind Blade damage from 55 to 60.
- nerfStorm: Removed Team-Up Anchor 5% Damage Boost.
- nerfThe Punisher: Reduced Adjudication damage (20 to 19) and Deliverance damage (10 to 9.5).
- buffThe Punisher: Increased Adjudication and Deliverance damage when paired with Daredevil.
💉Strategists(18)
- buffAdam Warlock: Increased base Health from 250 to 275 and increased Quantum Magic ammo to 25 when paired with Ultron.
- nerfAdam Warlock: Reduced Cosmic Cluster damage from 38 to 35.
- buffCloak & Dagger: Increased healing for Lightforce Dagger (15 direct, 25 field), Veil of Lightforce (50), and Dagger Storm (50/s).
- nerfCloak & Dagger: Removed Team-Up Anchor 15% Healing Boost.
- nerfDeadpool: Removed Team-Up Anchor 5% Healing Boost.
- buffGambit: Increased Kinetic Cards healing from 28 to 30.
- nerfGambit: Removed Team-Up Anchor 5% Healing Boost.
- buffInvisible Woman: Increased Orb Projection healing (50 out, 40 return).
- nerfInvisible Woman: Removed Team-Up Anchor 15% Healing Boost.
- buffLuna Snow: Increased Number One Idol Healing Boost (10% to 20%) and Idol Aura Healing Boost (35% to 40%).
- nerfLuna Snow: Removed 10% Damage Boost from Number One Idol and removed Team-Up Anchor 15% Healing Boost.
- buffMantis: Increased Healing Flower output with Star-Lord and increased self-healing during Natural Anger with Adam Warlock.
- nerfMantis: Removed Team-Up Anchor 10% Healing Boost.
- buffRocket Raccoon: Increased Repair Mode orb healing from 50 to 55.
- nerfRocket Raccoon: Increased C.Y.A. energy cost to 4300, added distance-based falloff to C.Y.A. effects, and removed Team-Up Anchor 5% Healing Boost.
- buffUltron: Increased Imperative: Firewall drone area healing from 30/s to 35/s.
- buffWhite Fox: Increased Kumiho Unleashed total health from 900 to 1,200.
- nerfWhite Fox: Increased Spirit Sanctuary cooldown from 12s to 15s and removed Team-Up Anchor 10% Healing Boost.
Summary
Global Systems Overhaul
This update introduces Regenerative Shields, a new health mechanic that fully recovers after 5 seconds of avoiding damage. To stabilize combat rhythm, Ultimate Ability energy generation has been nerfed across all roles, with Vanguards, Duelists, and Strategists seeing significant reductions in damage-to-energy and healing-to-energy conversion rates.
Hero & Team-Up Rebalancing
The balance team has conducted a comprehensive pass on every hero based on the new Team-Up system. Most heroes have had their "Team-Up Anchor" bonuses removed, with baseline stats adjusted to compensate. Many Vanguards and Duelists have had portions of their base health converted into the new Regenerative Shields to encourage hit-and-run playstyles, while Strategists generally received buffs to their raw healing output.
More from Marvel Rivals
- Marvel Rivals Version 20260702 Patch NotesJul 2, 2026
- Marvel Rivals Version 20260625 Patch NotesJun 25, 2026
- Marvel Rivals Version 20260618 Patch NotesJun 18, 2026
- Marvel Rivals Version 20260612 Patch Notes - Season 8.5 ArrivesJun 11, 2026
- Marvel Rivals Version 20260612 Balance PostJun 10, 2026
