Jun 10, 2026
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Marvel Rivals Version 20260612 Balance Post

4/5 Significant

Devil Dinosaur and Black Cat receive major nerfs while Angela and Blade get significant buffs in this massive 20-hero balance overhaul.

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Key Changes

  • 1Devil Dinosaur's Impact Beam no longer knocks down enemies and Buddy Barrier cooldown increased.
  • 2Black Cat's Ultimate no longer fully refreshes on elimination and percentage damage has been removed.
  • 3Phoenix and Star-Lord received significant damage falloff nerfs to reduce long-range effectiveness.
  • 4Angela and Rogue received major survivability and cooldown buffs to improve Vanguard performance.
  • 5Blade's Unstoppable duration and Dash damage have been significantly increased.
  • 6Ultron's Ultimate cost increased and drone attach distance reduced.
  • 7Magneto's Meteor M Ultimate now lasts longer and deals more damage when fully charged.
  • 8Daredevil's detection range and dash distance have been notably reduced.
  • 9Black Cat's relic costs in the Fortune shop have been increased across the board.
  • 10Rogue's healing and damage in the Explosive Entanglement Team-Up have been heavily nerfed.

All Changes

🛡️Vanguard(12)

  • buffAngela: Assassin's Charge cooldown reduced from 6s to 4s.
  • buffAngela: Shielded Stance shield value increased from 300 to 350.
  • buffAngela: Shield recovery rate increased from 50/s to 60/s upon canceling shield.
  • buffAngela: Interval between shield uses reduced from 1.5s to 1s.
  • nerfDevil Dinosaur: Removed the knock-down effect from Impact Beam.
  • nerfDevil Dinosaur: Buddy Barrier cooldown increased from 10s to 12s.
  • nerfDevil Dinosaur: Bleed effect percentage damage per second reduced from 3% to 1.5%.
  • buffMagneto: Meteor M (Ultimate) maximum duration increased from 4s to 5s.
  • buffMagneto: Meteor M (Ultimate) fully charged damage increased from 300 to 350.
  • buffRogue: Fatal Attraction cooldown reduced from 14s to 12s.
  • buffRogue: Defensive Stance energy consumption reduced from 60/s to 50/s.
  • buffRogue: Absorbed damage energy conversion ratio increased from 35% to 55%.

⚔️Duelist(23)

  • nerfBlack Cat: Cat's Cradle damage reduced from 50 to 40.
  • changeBlack Cat: Cat's Cradle charges removed and replaced with an 8s cooldown (previously 10s).
  • nerfBlack Cat: Phantom Pursuit damage reduced from 75 to 70.
  • nerfBlack Cat: Fortune cost for Chernobog's Crystal, Ring of Zona, and Mento-Fish increased from 200 to 300.
  • nerfBlack Cat: Faltine Flame Orb Fortune cost increased from 100 to 300 and no longer reveals enemies behind objects.
  • nerfBlack Cat: Calling Card (Ultimate) dash targeting distance reduced from 60m to 40m.
  • nerfBlack Cat: Calling Card (Ultimate) no longer refreshes duration on elimination; now adds 3s (max 10s).
  • buffBlack Cat: Calling Card (Ultimate) second hit base damage increased from 30 to 70.
  • nerfBlack Cat: Calling Card (Ultimate) percentage damage removed and Fortune gain reduced from 300 to 200.
  • buffBlade: Scarlet Shroud Unstoppable duration increased from 0.4s to 1s.
  • buffBlade: Daywalker Dash initial hit damage increased from 20 to 30; spin damage increased from 8 to 10.
  • nerfDaredevil: Radar Sense maximum detection range reduced from 50m to 40m.
  • nerfDaredevil: Sonic Pursuit dash targeting distance reduced from 20m to 12m.
  • nerfDaredevil: Objection! duration reduced from 1.5s to 1.2s.
  • buffElsa Bloodstone: Inherited Instinct damage requirement reduced from 1667 to 1111.
  • buffHuman Torch: Flaming Meteor cooldown reduced from 20s to 15s.
  • buffHuman Torch: Plasma Body single charge energize time reduced from 10s to 8s.
  • nerfMoon Knight: Crescent Dart damage reduced from 25 to 23; Moon Blade damage reduced from 80 to 70.
  • nerfMoon Knight: Damage attenuation per bounce for Darts and Blades adjusted from 80% to 70%.
  • buffNamor: Aquatic Dominion cooldown reduction on hit increased from 1s to 1.3s.
  • nerfPhoenix: Sparks detonation Healing Over Time reduced from 10/s to 5/s.
  • nerfPhoenix: Cosmic Flames maximum damage falloff at 30m adjusted from 75% to 65%.
  • nerfStar-Lord: Element Guns maximum damage falloff at 25m adjusted from 65% to 50%.

🧪Strategist(10)

  • buffAdam Warlock: Avatar Life Stream charge time reduction on hit increased from 0.48s to 0.6s.
  • nerfCloak & Dagger: Lightforce Dagger direct hit healing reduced from 16 to 12.
  • buffCloak & Dagger: Lightforce Dagger spell field healing increased from 16 to 20.
  • buffCloak & Dagger: Veil of Lightforce healing boost ratio increased from 15% to 20%.
  • buffDeadpool (Strategist): Bouncing Bobblehead continuous healing increased from 40/s to 50/s (standard) and 50/s to 55/s (upgraded).
  • nerfGambit: Ragin' Royal Flush (Ultimate) damage multiplier reduced from 25% to 20% and speed bonus reduced from 40% to 30%.
  • nerfUltron: Imperative: Patch maximum drone attach distance reduced from 35m to 30m.
  • nerfUltron: Imperative: Firewall cooldown increased from 10s to 12s.
  • nerfUltron: Rage of Ultron (Ultimate) energy cost increased from 4000 to 4300.
  • nerfWhite Fox: Spectral Surge Charm and Invincibility field radius reduced from 0.8m to 0.6m.

🤝Team-Up Abilities(2)

  • nerfExplosive Entanglement: Hearts As One (Rogue) percentage damage per attack reduced from 3% to 2%.
  • nerfExplosive Entanglement: Hearts As One (Rogue) spell field healing per attack reduced from 55 to 25.

Summary

The June 2026 balance update for Marvel Rivals introduces sweeping changes across the entire roster. The primary focus is on reducing the effectiveness of long-range poke from heroes like Phoenix and Star-Lord while curbing the dominance of Devil Dinosaur and Black Cat. Conversely, close-range brawlers like Angela, Rogue, and Blade have received survivability and mobility buffs to encourage aggressive playstyles. Additionally, several Strategists like Adam Warlock and Deadpool have seen improvements to their healing throughput, while Ultron and Gambit's offensive utility has been toned down.