Patch 26.3 Notes
ARAM Mayhem receives a massive expansion with 45 new augments and a progression track, while Summoner's Rift sees significant vision nerfs and buffs for AD junglers like Bel'Veth and Briar.
Key Changes
- 1ARAM Mayhem expansion: 45 new augments, 9 themed sets, and a 32-level progression track.
- 2Stealth Ward Trinket early-game cooldown increased from 170s to 210s.
- 3River Faelight reveal regions significantly reduced to allow more jungle movement.
- 4Bel'Veth and Briar receive substantial durability and scaling buffs.
- 5Turret Bulwark resistances reworked to favor team pushes over solo split-pushing.
- 6Champion bounty devaluation slowed, increasing the gold reward for killing fed enemies.
- 7Diana monster damage nerfed from 280% to 230% to curb jungle dominance.
- 8Mel hotfix buffs to health, passive damage, and shield scaling.
- 9Support Control Wards now default to the role quest slot for better UX.
- 10Scryer's Blooms removed from base gates on specific elemental rifts.
All Changes
⚔️Champions(14)
- buffAhri: W (Fox-Fire) cooldown reduced from 10-6s to 9-5s.
- buffBel'Veth: Health growth increased from 99 to 105.
- buffBel'Veth: R (Endless Banquet) true damage on attack per stack increased from 6/8/10 to 6/10/14.
- nerfBraum: Base health reduced from 630 to 610.
- nerfBraum: Q (Winter's Bite) base damage reduced from 75-275 to 75-255.
- buffBriar: Health growth increased from 95 to 100 and Armor growth increased from 4.2 to 4.5.
- buffBriar: Health costs for Q, W, E, and R reduced from 6% current health to 5%.
- nerfDiana: Passive (Moonsilver Blade) damage to monsters reduced from 280% to 230%.
- buffMel: Health per level increased from 93 to 99 (Hotfix).
- buffMel: Passive damage per projectile increased from 8-25 + 3% AP to 8-30 + 4% AP (Hotfix).
- buffMel: W shield amount increased from 60% AP to 70% AP (Hotfix).
- buffMel: E root damage increased from 60% AP to 70% AP (Hotfix).
- buffZed: Passive damage to monsters increased from 0.5x to 0.75x (Hotfix).
- buffZed: Maximum passive damage to epic monsters increased from 100 to 175 (Hotfix).
❄️ARAM Mayhem(16)
- newMayhem Progression Track: Introduced a 32-level progression track featuring new augments, emotes, icons, and a Poro King Banner.
- newAugments: Added 45 new Augments to the mode, including item upgrades and active summoner effects.
- newAugment Sets: Introduced 9 themed Augment Sets (Deathknell, Firecracker, High Roller, etc.) that provide powerful bonuses when collecting 2-4 matching augments.
- buffEmpyrean Promise: Empyrean Promise: Delay reduced to 0.25s, speed increased to 4000, cooldown reduced to 20s, and shield is now immediate.
- buffLesser Heal: Lesser Heal: Cooldown reduced to 30s and base healing increased to 200-550.
- buffCerberus: Cerberus: Attack speed amp increased to 200%/115% and added 40% AD/30% AP scaling to bonus damage.
- buffGoldrend: Goldrend: Gold per proc increased from 15 to 30.
- buffFrom Beginning to End: From Beginning to End: First Strike gold base increased to 20, true damage to 10%, and gold conversion rates increased.
- buffLightning Strike: Lightning Strike: Attack speed required reduced from 3.5 to 1.75.
- changeMystic Punch: Mystic Punch: On-hit cooldown reduction changed from 20% to a flat 1.25 seconds.
- nerfHeads Up Cupcake!: Heads Up Cupcake!: Slow reduced to 25%, gold per healing reduced to 150, and missing health healing reduced (Hotfix).
- nerfDevil On Your Shoulder: Devil On Your Shoulder: Health drain reduced to 5% and bonus true damage reduced to 15% (Hotfix).
- nerfSpeed Demon: Speed Demon: Speed gain reduced to 200 decaying over 1s (Hotfix).
- nerfKill Secured: Kill Secured: Bonus movement speed towards low health targets reduced from 100% to 60% (Hotfix).
- nerfAugment Sets: Make it Rain, Archmage, and Deathknell set rewards significantly reduced (Hotfix).
- changeSummoner Spells: Players can now select which summoner spell slot to replace when taking active Augment spells.
👁️Vision & Utility(5)
- nerfStealth Ward Trinket: Stealth Ward Trinket cooldown increased at early levels from 170-90s to 210-90s.
- nerfFaelights: River Pixel Brush Faelight reveal region reduced; no longer covers scuttle pad or epic pit entrance.
- removeScryer's Blooms: Removed Scryer's Blooms located just outside base gates on Cloud and Chemtech rifts.
- changeControl Wards: Control Wards now automatically start in the support role quest slot.
- changeVisual Effects: Fiddlesticks and Neeko now display correct visual effects when disguised on Faelights.
⚙️Gameplay Systems(3)
- buffChampion Bounties: Champion bounty devalue rate slowed from 1/2.5 to 1/3.5 gold given out, making kills more valuable.
- changeChampion Bounties: Bounty re-increment rate from farming slowed from 1/5 to 1/7 gold earned.
- changeTurret Plates: Turret Bulwark resistances adjusted from 20-100 to 30-50, making solo pushes harder but team pushes easier.
🐞Bug Fixes(4)
- fixARAM Mayhem: Fixed infinite triggers for Critical Healing and Critical Missile.
- fixARAM Mayhem: Fixed Prom Queen failing to trigger after death.
- fixARAM Mayhem: Fixed Firecracker set bonus resetting attack timers and triggering on basic attack effects.
- fixARAM Mayhem: Fixed a bug allowing players to select the same augment multiple times.
Summary
Patch 26.3 serves as the first major follow-up to the 2026 Season, focusing on systemic balance and a content overhaul for ARAM. The 'Mayhem' mode is the primary beneficiary, gaining a 32-level progression track, 9 themed Augment Sets, and dozens of new abilities. On the competitive side, the early game vision meta is being shifted by increasing Stealth Ward cooldowns and reducing the effectiveness of River Faelights. Additionally, several AD junglers who struggled with recent systemic changes are receiving targeted buffs to their scaling and durability to bring them back into the meta.
