Update 2.9 - Blood Testament Starts Now
BETAThe Burgess shotgun and dynamic Blood Moon time of day arrive alongside the highly requested Traits in Loadouts feature and major weapon balance changes.
Key Changes
- 1New Burgess shotgun added with Bayonet and Trauma variants.
- 2Blood Moon Time of Day cycles between phases, making monsters more aggressive during Intense phases.
- 3Traits can now be added to Custom Loadouts using Hunt Dollars and Upgrade Points.
- 4Hunting Bow nerfed with reduced one-hit kill range and lower reserve ammunition.
- 5Terminus shotgun buffed with increased damage (207) and tighter spread.
- 6Hidden Information rework: Supply and Extraction points are now hidden by default.
- 7New Siphon Burn Trait allows players to steal Scarce Traits from downed enemies.
- 8Tool and Consumable pricing overhauled, significantly reducing Tool Box and Med Pack costs.
- 9MMR Decay system introduced to help returning players ease back into the game.
- 10Hunter Slots expanded from 75 to 100.
All Changes
🔫Weapons(15)
- newBurgess: New foldable, slide-action long barrel shotgun with a 6-round magazine and Size 3 capacity.
- newBurgess Bayonet: New variant featuring a bayonet at the cost of longer equip/unequip animations.
- newBurgess Trauma: New variant with a reinforced stock that changes heavy melee into a hammer strike.
- newLeMat High Velocity: New custom ammunition for LeMat Carbine and variants with 101 damage and 560 muzzle velocity.
- nerfHunting Bow: One-hit kill range to upper body reduced from 36m to 30m with Hundred Hands, and 29m to 27m without.
- nerfHunting Bow: Damage curve adjusted to reduce damage on quick shots.
- nerfHunting Bow: Reserve ammunition reduced across Basic, Poison, Frag, and Concertina arrow types.
- buffTerminus: Damage increased from 186 to 207.
- buffTerminus: Spread decreased from 40 to 30.
- nerfLeMat: Reserve ammunition reduced for Compact, Incendiary, FMJ, Shotgun, Dragon Breath, Starshell, and Slugs.
- nerfOfficer: Reserve ammunition reduced for Compact, Poison, Dumdum, High Velocity, and Subsonic types.
- buffSlugs: Slug ammo price reduced from 65 to 40 Hunt Dollars for Romero, Drilling, LeMat, and Haymaker variants.
- buffTools: Tool Box price decreased from 70 to 25; Medical Pack decreased from 35 to 15; Decoy Fuses decreased from 30 to 15.
- nerfTools: Throwing Spear price increased from 80 to 145; Throwing Axes increased from 50 to 80; Derringer Pennyshot increased from 63 to 100.
- buffHeavy Knife: Increased the height of the melee hit box for swing attacks.
🕹️Gameplay(9)
- newBlood Moon: New dynamic Time of Day with Intense and Dark phases that affect monster behavior and visibility.
- changeHidden Information: Supply Points, Scout Towers, and Extraction Points are now hidden by default.
- buffClues: Investigating a Clue now reveals 2 Extraction Points.
- buffHidden Information: Radius to discover hidden locations increased to 75m.
- newSiphon: New Burn Trait: Allows looting a Scarce Trait (prioritizing Death Cheat) off enemy Hunters.
- newChupacabra: New Burn Trait: Interact with live horses, cows, or animal cages to restore 1 Health Chunk.
- buffVulture: Now allows players to loot ammo from downed Hunters via a Catalyst Conditional.
- changeLightfoot: Catalyst Conditional now prevents breaking branches (moved from Beastface).
- buffDestiny’s Dial: Now has a chance to reveal all hidden locations as a reward.
🧟Monsters(3)
- changeMonsters: During Intense Blood Moon, monsters move faster, attack more frequently, and sound more aggressive.
- nerfImmolator: Navigation nerfed; can no longer calculate long, complex paths to players.
- nerfHellhounds: Movement speed reduced when in water or when having a mutilated leg.
🖥️UI/UX(2)
- newCustom Loadouts: Traits can now be added to Custom Loadouts using Hunt Dollars and Upgrade Points.
- buffHunter Slots: Maximum number of Hunter Slots increased from 75 to 100.
⚖️Matchmaking(2)
- newMMR Decay: Returning players receive a temporary difficulty reduction that gradually decreases as they play.
- changeNew Player Modifier: Replaced flat-value reduction with a smooth modifier that gradually increases difficulty for newcomers.
🛠️Bug Fixes(7)
- fixSelf-Revive: Fixed an exploit allowing instant self-revive by opening sub-menus before the Death Screen appeared.
- fixPrestige: Fixed an exploit where players could Prestige after readying up to enter missions with empty Hunters.
- fixAudio: Fixed missing fuse audio for cooking Tools and Consumables.
- fixWeapons: Fixed misaligned iron sights on several weapons.
- fixPerformance: Fixed significant FPS drops when standing beneath the waterfall near Split River Mill.
- fixUI: Fixed an issue where players were unable to reload while using VIVOX voice chat.
- fixStability: Fixed rare client and server stability issues.
Summary
Blood Testament Update
Update 2.9 introduces the Blood Testament event, headlined by the Burgess, a new foldable slide-action shotgun with three distinct variants. The update also debuts the Blood Moon dynamic time of day, which cycles between Intense and Dark phases, directly affecting monster aggression and visibility.
Gameplay & Gunplay Overhaul
Significant balance shifts have been implemented, including a notable nerf to the Hunting Bow's one-hit kill range and reserve ammunition. Conversely, the Terminus shotgun received a substantial damage buff and spread reduction. A major UI improvement now allows players to include Traits in Custom Loadouts, streamlining the re-equipping process after death. Additionally, the Hidden Information system has been reworked to hide Supply and Extraction points by default, emphasizing exploration and clue gathering.
