Feb 20, 2026
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Dev Brief #213 | What is Conquest + Early Playtest

4/5 Significant

Hell Let Loose introduces the new 50v50 Conquest mode, featuring a morale-based victory system and non-linear territory control across Smolensk, Foy, and Carentan.

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Key Changes

  • 1New 50v50 Conquest game mode with symmetrical gameplay.
  • 2Morale-based victory system with 1000 starting points per team.
  • 3Non-linear capture system with 5 simultaneous active objectives.
  • 4Redeployments now cost 1 morale point, emphasizing survival.
  • 5Morale bleed mechanics based on territory advantage (up to -6 per 10s).
  • 6Side objectives grant control over entire map rows/columns.
  • 7Fixed 2-minute capture time for all sectors.
  • 8Symmetrical starting vehicle lineups including Medium and Light tanks.
  • 93-minute warm-up phase added to the start of matches.
  • 10Playable on Smolensk, Foy, and Carentan maps.

All Changes

🎮Game Modes(4)

  • newConquest: Introduced Conquest, a new 50v50 symmetrical game mode built around territory control and morale.
  • newMorale: Implemented a Morale system where teams start with 1000 points; reaching zero results in an immediate loss.
  • newConquest: Victory condition set to higher remaining morale if the match timer expires.
  • newConquest: Added a 3-minute warm-up phase at the start of matches before objectives can be captured or combat begins.

⚙️Gameplay Systems(11)

  • changeCapture Points: Enabled all five capture points to be active and capturable in any order simultaneously.
  • changeCapture Points: Set a fixed 2-minute capture time for all objectives, regardless of player count.
  • changeCapture Points: Strong point capture weight set to 3x for players positioned directly inside the zone.
  • newMorale Bleed: Morale bleed: 1 territory advantage reduces enemy morale by 2 points every 10 seconds.
  • newMorale Bleed: Morale bleed: 2 territory advantage reduces enemy morale by 4 points every 10 seconds.
  • newMorale Bleed: Morale bleed: Full territory advantage reduces enemy morale by 6 points every 10 seconds.
  • newRedeployment: Redeployments (manual or death) now deplete 1 unit of morale for the team.
  • changeRedeployment: First deployment into a match does not cost morale.
  • changeRedeployment: Redeployments during the warm-up phase do not reduce morale.
  • newTerritory Control: Capturing central objectives grants control of only the specific grid square the objective occupies.
  • newTerritory Control: Capturing left or right objectives grants control of the entire row/column of territory on that side.

🗺️Maps(3)

  • newSmolensk: Added Smolensk to the Conquest mode playtest rotation.
  • newFoy: Added Foy to the Conquest mode playtest rotation.
  • newCarentan: Added Carentan to the Conquest mode playtest rotation.

🚜Vehicles(7)

  • newTransport Truck: Each team starts with three Transport Trucks (one at each HQ).
  • newSupply Truck: Each team starts with one Supply Truck at one HQ.
  • newMedium Tank: Each team starts with one Medium Tank at one HQ.
  • newLight Tank: Each team starts with one Light Tank at one HQ.
  • newRecon Vehicle: Each team starts with one Recon vehicle at one HQ.
  • newSelf-Propelled Artillery: Each team starts with one Self-Propelled Artillery (SPA) vehicle at HQ #3.
  • newJeep: Each team starts with three pre-placed Jeeps (one at every HQ).

🖥️UI/UX(1)

  • newHUD: Added a morale standing display to the top of the HUD.

⚠️Known Issues(5)

  • changeUI: Capture bar displays incorrect colors when in a contesting state.
  • changeHUD: Inconsistent coloring in HUD when capturing an enemy sector.
  • changeCapture Points: Capture points do not regenerate progress if no ally is present in the zone.
  • changeTac Map: Restarting capture progress presents visual issues on the tactical map.
  • changeUI: Post-match screen incorrectly shows capture points instead of morale.

Summary

New Game Mode: Conquest

Conquest is a symmetrical 50v50 mode focused on sustained territory control and morale management. Unlike previous modes, victory is achieved by reducing the enemy's morale to zero or having the higher morale when the timer expires. Teams start with 1000 morale points, which are depleted through player redeployments and territory disadvantages.

Territory and Capture Mechanics

The mode features five capture points that are all active simultaneously and can be captured in any order. Capturing the three central objectives grants control of a single grid square, while capturing the left or right side objectives grants control of an entire row or column. All captures take exactly two minutes, with players inside the strong point contributing 3x capture weight.

Symmetrical Vehicle Starts

To maintain balance, both teams begin with identical vehicle lineups, including Medium and Light tanks, Recon vehicles, and Self-Propelled Artillery. This mode is currently available for testing on the Steam Experimental Branch.