No Compromise, No Surrender | Patch 1.17.4
Soviet Union receives major focus tree buffs and tech requirement reductions alongside a comprehensive overhaul of Naval AI and Air-to-Ground combat damage.
Key Changes
- 1Soviet Union focus durations for 'The Means to Wage War' and 'Superior War Machines' halved to 35 days
- 2Air-to-Ground strength and organization damage significantly reduced to 0.035
- 3Minimum naval hit chance increased to 2% and big gun accuracy improved
- 4Overall organization gain rate halved in most land doctrine tracks
- 5Soviet tech requirement for 'Superior War Machines' lowered to basic medium tanks
- 6New industrial and political focuses added for Turkey, Iraq, and Chinese Warlords
- 7AI improvements for Soviet T34 production and German historical air strategy
- 8Main menu background selector added as a new feature
- 9Energy cap for factories increased by 10%
- 10Major bug fixes for random event rolls and multiplayer OOS issues
All Changes
⚖️National Focuses & Balance(29)
- nerfFrance: France's 'Victors of the Great War' national idea now has a 50% mastery gain penalty
- buffJapan: The Japanese focus 'Finish the Fight' now takes 35 days and no longer unlocks an obsolete decision
- newGuangdong: Added a new national spirit for Guangdong and Guangxi cliques to incentivise rushing the Liangguang Incident
- changeChinese Warlord States: Added a national spirit and focus for Chinese Warlord States regarding Military Looting (slows production for military boost)
- buffQing Empire: The Qing Empire now has access to warlord integration decisions to lower puppet autonomy faster
- buffIraq: Greater Iraq integration decisions reduced from 30 to 14 days and now target controlled states
- buffSpain: Falangist Spanish bonus 'Eliminate the Carlists' duration increased from 60 to 90 days
- newFinland: Finland now starts with its fifth submarine, the Saukko
- changePutschminister: Adjusted modifiers granted by the Putschminister trait
- buffBrazil: Adjusted starting resources in Brazil and added rubber production to Acre
- newTurkey: Added one dockyard in Istanbul representing the Taşkızak Naval Shipyard
- changeTurkey: Moved Kamil Tolon to the political advisor slot
- newTurkey: Added two new starting ideas regarding the first five year plan and illiteracy
- newTurkey: Added two new early-game focuses for Sümerbank industry and tackling illiteracy
- buffTurkey: Reduced focus time for 'Ratify the Six Arrows' to 35 days
- buffJapan: Japan's Naval Demands missions duration increased from 365 to 545 days
- buffBaltic States: Communist shared Baltic focus 'A Revolutionary Cabinet' duration reduced to 35 days
- buffLatvia: Latvian Ugonkrusts divisions are now militias; national spirit gives boost to militia attack and defense
- changeAfghanistan: Historical Afghanistan can now seek investments from both Axis and Allies sequentially
- buffAussa: Aussa focus 'Every Man a Warrior' now unlocks militias
- buffPortugal: Boosted democratic support gained from 'British Influence' national spirit
- buffRomania: Romanian national spirit 'Iron Guard' now grants a 5% recruitable population factor bonus
- buffPortugal: Portuguese focus 'Portuguese Legion' now grants research bonus to military police and 5% core defense
- nerfUnited Kingdom: Reduced 1936 starting static AA in England to reduce German bomber losses
- buffSoviet Union: Lowered focus duration of 'The Means to Wage War' and 'Superior War Machines' from 70 to 35 days
- nerfSoviet Union: Reduced focus bonuses for 'The Means to Wage War' and 'Superior War Machines' from 75% to 50%
- buffSoviet Union: Updated 'Superior War Machines' to require basic medium tanks instead of improved medium tanks
- nerfSoviet Union: Soviet Union now starts with -15% land mastery gain (removable with Lessons of War)
- buffSoviet Union: Removed -10% army xp modifier for the Soviet Union
⚓Naval Systems(7)
- buffNaval Combat: Minimum chance to hit during a naval battle increased from 0.05% to 2%
- buffStrike Force: Strike forces are now allowed to repair in harbor up to a certain strength percentage
- changeNaval Combat: Taskforces in combat are no longer reinforced from the reserve fleet to prevent instant kills on arrival
- buffHeavy Ships: Increased chance to hit for big guns by decreasing maximum hit profile from 80 to 70
- fixNaval Doctrines: Updated naval grand doctrines to apply bonuses to the correct tracks
- buffNaval Repair: Repairing ships can now draw local supply if homebase supply is insufficient
- changeNaval Movement: Most navy move commands now ignore avoided areas but respect blocked areas
✈️Air & Ground Combat(11)
- nerfClose Air Support: Decreased air to ground strength damage from 0.05 to 0.035
- nerfClose Air Support: Decreased air to ground organization damage from 0.10 to 0.035
- buffClose Air Support: Increased air to ground organization dice roll from 4 to 5
- changeAnti-Air: Division AA damage to CAS is now more consistent
- nerfAnti-Air: Increased required division AA attack to ~55 to achieve maximum 75% CAS damage reduction
- buffAnti-Air: Division AA now negates air superiority up to 50% (was 40%) when strong
- nerfMastery System: Reduced max monthly mastery gain from 50 to 40
- buffArmor Mastery: Increased Armor mastery gain multiplier from 4 to 10
- nerfArtillery Mastery: Decreased artillery mastery gain multiplier from 10 to 8
- nerfLand Doctrines: Overall organization gain rate has been halved in most doctrine tracks
- buffIndustry: Increased Energy Cap For Factories by 10% (from 6 to 6.6)
🤖AI Behavior(8)
- changeSoviet AI: AI Soviet will start building T34 tanks earlier and rely on them more in templates
- changeFinland AI: Finnish AI is more likely to pick subdoctrines that fit their situation
- changeGeneral AI: AI now researches coal efficiency only if struggling with energy
- changeGermany AI: Historical German AI tweaked to pick stronger starts and align events closer to historical dates
- changeGermany AI: Germany will refrain from air attacks on UK before France is defeated and break off Battle of Britain in Nov 1940
- changeSoviet AI: Soviets will redeploy Far East garrison forces if required to defend the homeland
- changeNaval AI: Naval AI improved to better assign admirals and use strike forces until ineffective
- changeNaval AI: AI will now use reserve fleets to create new task forces if needed
🎮Gameplay(7)
- newMain Menu: Added main menu background selector to choose and rotate backgrounds
- newNationalist China: Added new focus for Nationalist China to open AFAMF factories
- newChinese Warlords: Added unique focus tree sub-branches for Yunnan Clique, Sinkiang, and Ma Cliques
- newBrazil: Added ability for Brazil to establish and develop Rondônia
- buffIraq: Updated Iraqi military branch with river navy bonuses and new industrial focuses
- newMap: Added Gwadar to the map
- buffMongolia: Greater Mongolian formable nation now includes Hebei-Chahar
🖥️UI & Quality of Life(4)
- newUI: Show energy consumption modifiers in energy resource tooltip
- changeUI: Stockpile data is now sorted with actively produced items first
- newUI: Added focus branch navigation buttons to Indian and Iranian focus trees
- changeUI: Model Selector buttons now toggle
🐛Bug Fixes(8)
- fixEvents: Fixed a bug where country events would always roll the same random number
- fixMultiplayer: Fixed Out-of-Sync (OOS) issues in peace conferences and international markets
- fixSupply: Fixed disappearing trucks bug in the supply system
- fixFactions: Fixed bug where recreating factions allowed instant reward collection
- fixNaval AI: Fixed naval distance calculation affecting automated homebase logic
- fixCharacters: Fixed issue where female characters in Arabic countries used 'ibn' instead of 'bint'
- fixLocalization: Fixed 'the the' typos and renamed Poznan to Poznań
- fixStability: Fixed crash occurring when dismantling a faction
Summary
Soviet & Historical Balance
This update focuses heavily on correcting the historical balance for the Soviet Union, significantly reducing focus durations for 'The Means to Wage War' and 'Superior War Machines' from 70 to 35 days. The AI has also been tuned to prioritize T34 production and deployment. Germany and England received minor historical timeline adjustments to better align with real-world dates.
Naval & Air Rebalancing
Naval combat sees a major consistency boost with the minimum hit chance increasing from 0.05% to 2%, and big guns becoming more accurate. Air-to-Ground combat has been significantly toned down, with both strength and organization damage reduced to 0.035 to prevent Close Air Support (CAS) from being overly dominant. Divisional Anti-Air (AA) now requires higher stats (~55 attack) to reach maximum damage reduction.
Gameplay & Regional Updates
Numerous nations received content updates, including new focuses for Turkey regarding industry and illiteracy, expanded military branches for Iraq, and new internal politics for the Ma Cliques and Sinkiang. The update also introduces a main menu background selector and various UI improvements for energy and stockpile management.
