Version 2.0.42 released as stable
Factorio 2.0.42 stable release fixes critical Space Age issues including rocket launch logic, space platform hub trashing, and Agricultural Tower visualizations.
Key Changes
- 1Fixed Space Platform Hubs failing to auto-trash items correctly
- 2Resolved Rocket Silo launch failures when mixing manual fills and platform requests
- 3Improved Blueprint Parametrization to support unit postfixes and mathematical formulas
- 4Fixed character behavior where mining or shooting would continue after entering Remote View
- 5Corrected Demolisher behavior to allow them to destroy open gates
- 6Fixed several crashes related to asteroid collectors, ghost entities, and mod removal
- 7Added detailed Factoriopedia entries for Landing Pads, Platform Hubs, and Cargo Bays
- 8Fixed Fusion Generator sensitivity to entity update order
- 9Improved Agricultural Tower fertility visualizations and placement logic
- 10Expanded Modding and Scripting APIs with new explosion and cargo pod properties
All Changes
🚀Space Age Content(8)
- fixSpace platform hub: Fixed space platform hubs not auto-trashing items correctly.
- fixRocket Silo: Fixed rockets failing to launch when manual filled rockets existed alongside multiple platforms requesting the same items.
- fixFusion generator: Fixed fusion generators being highly sensitive to entity update order.
- fixAsteroid collector: Fixed crash when asteroid collector tried to mine an unminable asteroid chunk.
- fixSpace platform hub: Fixed changing space platform hub's inventory bar not waking up input inserters.
- fixAgricultural Tower: Agricultural Tower soil fertility visualizations now render 'growable with different soil' even when acceptable tiles are covered by deconstructible tiles.
- fixAgricultural Tower: Agricultural tower growing spots are now highlighted when placing growable tiles as replacements for non-growable tiles.
- changeExplosion: Added more variations to small explosions to improve visuals when many entities explode simultaneously (e.g., asteroids hitting platforms).
📋Logistics & Blueprints(8)
- fixBlueprints: Fixed blueprint building parametrization GUI to accept unit postfixes and formulas.
- fixBlueprints: Fixed blueprint parametrization number value edit to accept unit postfixes and formulas.
- fixBlueprints: Fixed consistency issue when downgrading blueprints containing assemblers that can no longer craft the recipe.
- fixBlueprints: Fixed blueprints being able to rotate entities that are not rotatable based on their prototypes.
- fixBlueprints: Fixed blueprint parametrization being able to change numbers in storage chest filters.
- fixSplitter: Fixed items on splitters changing sides when rotating.
- fixLogistic container: Fixed migrating logistic containers into storage chests leaving them inconsistent.
- fixDeconstruction planner: Fixed deconstruction planner with quality entities selected not showing quality on the icon.
⚙️Gameplay & Combat(6)
- fixRemote view: Fixed character continuing to shoot when switching to remote view.
- fixRemote view: Fixed character continuing to mine when entering remote view.
- fixDemolisher: Fixed Demolishers being unable to destroy open gates.
- fixEquipment grid: Fixed equipment grid ghost interaction for moving entities.
- fixCombat robot: Fixed following robots lifetime modifier not working with fractions.
- fixSpoilage: Fixed spoil to trigger not spawning the correct amount of entities.
📟Circuit Network & UI(7)
- newFactoriopedia: Added additional information to Landing pad, Platform Hub, and Cargo bay in Factoriopedia.
- fixSelector combinator: Fixed selector combinator GUI showing input value in the output count signal slot.
- fixDecider combinator: Fixed decider combinator GUI conditions highlighting.
- fixDisplay panel: Fixed display panel text not being parametrisable by blueprint parametrization.
- fixDisplay panel: Fixed display panel text not showing up on screenshots.
- fixLamp: Fixed lamps with color set by control behavior not using color for one tick after loading a save.
- fixTechnology GUI: Fixed finite infinite levels showing incorrectly in the technology GUI.
💻Modding & Scripting(7)
- newModding API: Added ExplosionPrototype::delay and delay_deviation for artificial explosion delays.
- newScripting API: Added LuaEntity::cargo_pod_origin to store the departure station of a cargo pod.
- changeScripting API: LuaControl::walking_state now supports reading and writing spider-vehicle walking state.
- newScripting API: Added 'spoil-result' and 'plant-result' filters to ItemPrototypeFilters.
- newModding API: Added FluidBoxPrototype::volume_reservation_fraction.
- newModding API: Added TechnologyPrototype::show_levels_info.
- changeModding API: Changed working_visualisations to enforce that the provided array is contiguous.
Summary
Space Age & Logistics Improvements
This stable update focuses heavily on refining the Space Age expansion content. Key fixes address space platform hub auto-trashing, rocket launch logic when dealing with manual fills, and fusion generator stability. Agricultural Towers received visual polish for soil fertility and placement highlighting.
Blueprint & UI Refinements
Blueprint parametrization has been significantly improved to support unit postfixes and formulas, while several crashes related to ghost entities and GUI interactions have been resolved. The Factoriopedia now includes more detailed information for Landing pads, Platform Hubs, and Cargo bays.
Technical & Modding Updates
The update includes several new API features for modders, including better control over explosion delays and expanded Lua support for infinity cargo wagons and spider-vehicle walking states.
