Jan 29, 2025
View on Steam↗To all Dragon's Dogma 2 players on Steam - Title Update
2/5 Minor
Enemy respawn issues and status resistance errors fixed alongside Pawn behavior improvements for high-level players.
Key Changes
- 1Fixed enemies failing to respawn until the game was restarted
- 2Corrected status anomaly resistance values for enemies and NPCs
- 3Fixed Pawns leading players to already activated forgotten riftstones
- 4Resolved Pawn visibility issues in riftstones for players above level 998
- 5Fixed Pawns using dialogue lines that did not match their specialization
All Changes
⚔️Gameplay(2)
- fixEnemies: Fixed an issue where some enemies would not respawn until the game was restarted.
- fixEnemies: Fixed an issue where the resistance index of some enemies and NPCs towards status anomalies was not reflected correctly.
👥Pawns(3)
- fixPawns: Fixed an issue where Pawns would lead players to previously activated forgotten riftstones when support Pawn slots were open.
- fixRiftstones: Fixed an issue where other players' Pawns would not appear in riftstones if the Arisen was above level 998.
- fixPawns: Fixed an issue where Pawns would occasionally speak lines that did not correspond to their assigned specialization.
Summary
Technical Fixes and Pawn Logic
This update for Dragon's Dogma 2 focuses on resolving specific technical bugs affecting world persistence and Pawn behavior. The most notable fixes ensure that enemies respawn correctly without requiring a game restart and that status anomaly resistances are properly calculated for both enemies and NPCs. Additionally, the update addresses several edge-case bugs related to Riftstone navigation and high-level player visibility.
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