Feb 13, 2026
View on Steam↗Hotfix 712555
2/5 Minor
Hotfix 712555 resolves multiple game-crashing bugs and ensures Clockwork Bishop attacks correctly respect electrocute resistance.
Key Changes
- 1Fixed Clockwork Bishop attacks ignoring electrocute resistance
- 2Resolved a crash when Eye of Terror dashes through a T.I.N.G.L.E. Node
- 3Fixed a crash occurring when galloping into certain structures
- 4Fixed a crash when dropping Chester's Eyebone after a follower's death
- 5Resolved crashes related to Buzzard landings and Crystal-Crested Buzzard movement
- 6Fixed WX-78 examination text for the new play bill
- 7Corrected animation bugs for Webber and Wilson Equinor skins
All Changes
👾Creatures(6)
- nerfClockwork Bishop: Fixed Clockwork Bishop’s attacks ignoring electrocute resistance (effective nerf).
- fixClockwork Knight: Fixed Clockwork Knight missing a foot in its stunned state.
- fixGilded Knight: Fixed a crash when debug spawning Gilded Knights.
- fixEye of Terror: Fixed a crash occurring when Eye of Terror dashes through a T.I.N.G.L.E. Node.
- fixBuzzard: Fixed a crash that could occur when Buzzards landed.
- fixCrystal-Crested Buzzard: Fixed a crash related to Crystal-Crested Buzzards moving around the world.
👤Characters(2)
- fixWX-78: Fixed WX-78’s examination string for the new play bill.
- fixEquinor Skin: Fixed animation bugs with Webber's and Wilson’s Equinor skins.
🎮Gameplay(2)
- fixGameplay: Fixed a crash when galloping into certain structures.
- fixChester's Eyebone: Fixed a crash when dropping items like Chester's Eyebone if the follower died.
Summary
Stability & Bug Fixes
This hotfix primarily focuses on game stability, addressing five distinct crash scenarios related to the Eye of Terror, Buzzards, and galloping mechanics. Additionally, it resolves a combat bug where Clockwork Bishops were bypassing player resistances and fixes several visual and text-based errors for characters and skins.
