9.4.2 | Bugfix Patch
The 2v8 event returns with massive buffs to The Good Guy and Nemesis, the new Torchbearer Survivor class, and two additional maps.
Key Changes
- 12v8 event returns February 10th with Groaning Storehouse and Rotten Field maps
- 2New Torchbearer Survivor class added with Flashlight and Flash Grenade focus
- 3The Good Guy (Chucky) received massive buffs to Slice & Dice and Hidey-Ho uptime
- 4The Nemesis now spawns 4 Zombies with 35% increased movement speed
- 5New Tonics system allows Survivors to restore health/hook states and Killers to gain Haste
- 6Brute Killer class now features a generator-sabotage mechanic that Hinders Survivors
- 7Scout Survivor class buffed with 25% walking speed and scream immunity
- 8Cooperative healing limit increased to 3 Survivors simultaneously
- 9Enforcer Killer class can now mark Survivors to reveal auras and buff lunge distance
- 10Nancy Wheeler received a visual update to better match her actress's likeness
All Changes
⚔️2v8 Event(1)
- new2v8: The 2v8 event returns Tuesday, February 10th at 11:00 AM Eastern.
🔪Killers(7)
- buffThe Good Guy: Slice & Dice turn speed increased by 10%.
- buffThe Good Guy: Hidey-Ho Mode uptime increased by 15%.
- buffThe Good Guy: Performing a Scamper under a pallet now breaks it immediately.
- buffThe Good Guy: Can now see Illusionary Footfalls around Survivors.
- buffThe Good Guy: Slice & Dice attack duration increased by 50%.
- buffThe Nemesis: Added 2 additional Zombies for a total of 4.
- buffThe Nemesis: Zombie movement speed increased by 35%.
🩸Killer Classes(11)
- buffBrute: Break action speed increased by 25%.
- changeBrute: Kicking a Generator causes it to weaken and regress; aura appears yellow to the Brute.
- newBrute: Generators repaired past regression point explode, revealing the Survivor and applying Hindered for 12 seconds.
- nerfBrute: Added a 60-second cooldown where the break action speed bonus is not applied.
- buffFearmonger: Gain 5% Haste when unseen.
- buffFearmonger: Injuring a Survivor causes up to 2 nearby Survivors to scream and reveal their auras for 2 seconds.
- nerfFearmonger: Added a 60-second cooldown where the Haste bonus is not applied.
- buffEnforcer: Gain 3% Haste when chasing an injured Survivor.
- newEnforcer: Hitting a Survivor applies Enforcer’s Mark, visible to both Killers.
- buffEnforcer: Marked Survivors have their aura revealed for 1s every 8s for 45s; downing them increases lunge distance by 60% for 15s.
- nerfEnforcer: Added a 60-second cooldown where the Haste bonus is not applied.
🔦Survivor Classes(7)
- newTorchbearer: New class starts with an uncommon Flashlight.
- newTorchbearer: Class Skill grants a Flash Grenade every 60 seconds (does not use item slot).
- newTorchbearer: Survivors in chase have their aura revealed to you within 32 meters.
- newTorchbearer: Pointing a Flashlight at a Killer for 0.5s reveals them for 2s.
- newTorchbearer: Grants Endurance to Survivors picked up from Dying State or those who unhook you.
- buffScout: Walking speed increased by 25% and grunts of pain removed while injured.
- buffScout: Grants total immunity to screaming.
🗺️Maps(2)
- newGroaning Storehouse: Added Groaning Storehouse to the 2v8 map pool.
- newRotten Field: Added Rotten Field to the 2v8 map pool.
⚙️Gameplay Systems(4)
- newTonics: Tonics added to totem locations; Diluted Tonic restores health (Survivor) or grants 10% Haste for 20s (Killer).
- newTonics: Purified Tonic restores a hook state (Survivor) or grants 10% Haste to both Killers for 20s (Killer).
- changeDual Terror Radius: Terror Radius audio and visual indicators updated to reflect both Killers in range.
- buffCooperative Healing: Increased the number of Survivors able to simultaneously heal one another from 2 to 3.
🔊Visuals & Audio(2)
- changeSteve Harrington: Increased probability of Steve Harrington using the original 'Steagull' scream audio to 10%.
- changeNancy: Updated Nancy's facial likeness to better reflect the actress.
🐛Bug Fixes(26)
- fixAudio: Fixed Mori voice lines triggering for incorrect Killers in 2v8.
- fixThe First: Fixed Traverse Upside Down power being unavailable after hooking a Survivor.
- fixThe First: Fixed Vine attack aiming reticle color remaining static.
- fixThe First: Fixed Vine attack animation failing after a cancel.
- fixThe Houndmaster: Fixed Commands being unavailable after dropping from elevation.
- fixThe Ghoul: Fixed Kagune Leap remaining active after immediate vaulting.
- fixThe Ghoul: Fixed regular movement speed while holding power after a missed leap.
- fixThe Ghoul: Fixed ability to attack downed Survivors using Kagune Leap near vaults.
- fixThe Ghoul: Fixed vault attack animation not playing when moving forward.
- fixThe Skull Merchant: Fixed Drone clipping inside the character model during deployment.
- fixThe Dredge: Fixed Reign of Darkness failing to show locker auras.
- fixThe Mastermind: Fixed Virulent Bond injuring Survivors through pallets at unintended distances.
- fixThe Legion: Fixed clipping inside pallets during Feral Frenzy vaults.
- fixThe Pig: Fixed damaging Survivors from the opposite side of a Jigsaw Box.
- fixThe Xenomorph: Fixed terrain visibility issues when exiting specific Control Stations.
- fixThe Xenomorph: Fixed invisible assets and Survivors when exiting Tunnels.
- fixThe Nurse: Fixed server position corrections occurring after blinks.
- fixMacMillan's Estate: Fixed character bouncing when exiting lockers in MacMillan's Estate.
- fixEnvironment: Fixed Killers being able to hit Survivors through fire barrels.
- fixRaccoon City Police Station: Fixed a chest that was difficult to interact with.
- fixGrim Pantry: Fixed Bada Bada Boom device misalignment with a vault.
- fixDead Dawg Saloon: Fixed Focus Ground power being placeable on top of structures.
- changeTurn Back The Clock: Clarified text to specify targeting generators 'you can see'.
- fixTeamwork Perks: Fixed external perk icon disappearing prematurely.
- fixTrail of Torment: Fixed Killers retaining Undetectable status if a generator became blocked.
- fixHex: The Third Seal: Fixed Mastermind being affected by Third Seal after specific attacks.
Summary
2v8 Event Return
The 2v8 limited-time mode returns on February 10th, featuring significant balance overhauls and expanded content. This update introduces the Torchbearer Survivor class, which focuses on Flashlight utility and Flash Grenades, and adds Groaning Storehouse and Rotten Field to the 2v8 map pool.
Killer & Class Overhauls
The Good Guy (Chucky) receives substantial buffs to his Slice & Dice mobility and Hidey-Ho uptime, while The Nemesis now controls four Zombies with increased movement speed. Killer classes (Brute, Fearmonger, Enforcer) have been redesigned with new team skills, including a powerful generator-sabotage mechanic for Brutes and a marking system for Enforcers.
Gameplay & Bug Fixes
New Tonics scattered across maps provide health/hook restoration for Survivors and Haste for Killers. The update also includes a long list of bug fixes for various Killers, including logic fixes for The First, The Houndmaster, and The Ghoul, alongside a visual update for Nancy Wheeler.
