10.0.0 | Jason Patch Notes
The Slasher (Jason) joins the fog alongside a massive Aura customization system and a significant buff to the anti-camp mechanic.
Key Changes
- 1New Killer: The Slasher (Jason) with Omnipresent Evil invisibility power
- 2New Aura Customization system for generators, totems, and objects
- 3Anti-camp system slowdown effectiveness tripled (x3)
- 4New Killer Perks: Hex: Scared to Death, Silent Shadow, and Rampage
- 5The Doctor visual rework to reduce vignette and light intensity
- 6The Slasher's Jump Scare ability allows special vaults and breaks while invisible
- 7Throwing Spikes ranged attack added with Impale and Immobilize mechanics
- 8Killer Power Match Details tab added for in-game reference
- 9Extensive collision and navigation fixes across 15+ maps
- 10Major bug fix for Hex: No One Escapes Death revealing too early
All Changes
🔪New Killer(4)
- newThe Slasher: New Killer added: The Slasher (Jason).
- newOmnipresent Evil: Omnipresent Evil: Becomes invisible and Undetectable; tracks Survivors via Mist Clouds (stationary) and Footprints (moving) but cannot see Scratch Marks.
- newJump Scare: Jump Scare: Special ability to quickly vault or break objects while invisible, granting Haste and Killer Instinct upon exiting.
- newThrowing Spikes: Throwing Spikes: Ranged attack that knocks back and damages Survivors; can Impale or Immobilize targets hit into walls.
🩸Killer Perks(3)
- newHex: Scared to Death: Hex: Scared to Death — After 3 hooks, breaking a pallet causes Survivors within 13m to scream and gain 11/12/13% Hindered for 3s.
- newSilent Shadow: Silent Shadow — Gain Undetectable for 11/12/13s after hooking a Survivor or when all Generators are completed.
- newRampage: Rampage — Earn tokens (up to 13) by breaking objects; being stunned/blinded grants 1% Haste per token for 13s.
⚙️Gameplay Features(3)
- newAura Customization: New Aura Customization system allows color settings for Blocked Objects, Generators, Totems, Hatch, and Exit Gates.
- newUI: Added Killer Power Match Details Tab (F1/Select) to provide simplified power descriptions during a match.
- buffAnti-Camp System: Anti-camp system slowdown effectiveness increased from x2 to x3 speed.
⚖️Killer Balance(10)
- changeThe Doctor: The Doctor: Removed noise vignette, reduced light intensity, and reduced camera shake during power usage.
- changeThe Slasher: The Slasher: Pinned rescues are no longer considered healing actions.
- nerfThe Slasher: The Slasher: Husk attack now activates with a slight delay instead of being instant.
- nerfThe Slasher: The Slasher: Increased movement speed penalty when cancelling the charge Projectile action.
- buffToxic Waste: Toxic Waste add-on: Activation range increased from 6m to 8m.
- nerfCoroner's Coffee: Coroner's Coffee add-on: Haste decreased from 13% to 8%.
- nerfBloody Magazine: Bloody Magazine add-on: Detection range decreased from 13m to 8m.
- buffEye Goop: Eye Goop add-on: Undetectable duration increased from 9s to 13s.
- buffIridescent Boat Motor: Iridescent Boat Motor add-on: Window block duration increased from 5s to 13s.
- changeDeputy's Badge: Deputy's Badge add-on: Reworked to cause generator explosions (5% regression) when passing within 4m in Omnipresent Evil.
👤Bug Fixes - Characters(7)
- fixThe Xenomorph: Fixed Xenomorph seeing shadows through walls in Greenville Square.
- fixThe Animatronic: Fixed The Animatronic missing flashlight immunity during door grabs.
- fixThe Knight: Fixed The Knight's camera remaining immobile when interrupting locker interactions.
- fixThe Mastermind: Fixed The Mastermind hitting survivors at lower altitudes after vaulting.
- fixThe Pig: Fixed The Pig counting survivors as 'Escaped' if they died with a Reverse Bear Trap.
- fixThe Demogorgon: Fixed The Demogorgon's Active Portals being permanently revealed to Survivors.
- fixThe Legion: Fixed The Legion's Feral Frenzy failing to recharge during a Mori.
🗺️Bug Fixes - Maps(5)
- fixMaps: Fixed multiple projectile collision issues in Forgotten Ruins, Coldwind Farm, Shattered Square, and Withered Isle.
- fixMaps: Fixed navigation and invisible collision issues in MacMillan Estate, Groaning Storehouse, and Gideon Meat Plant.
- fixThe Nurse: Fixed Nurse being unable to blink through walls in Crotus Prenn and Asylum, or blinking out of world in RPD.
- fixRaccoon City Police Station: Fixed wall gaps in Raccoon City Police Station that allowed seeing out of the world.
- fixMaps: Fixed characters being able to stand on top of unintended rocks in Crotus Prenn and Badham Preschool.
🛠️Bug Fixes - Perks & UI(4)
- fixHex: No One Escapes Death: Fixed Hex: No One Escapes Death being revealed immediately upon generator completion.
- fixHex: Scared to Death: Fixed Hex: Scared to Death causing Survivors in lockers to scream.
- fixPlot Twist: Fixed AFK crows appearing on Survivors working on generators after using Plot Twist.
- fixUI: Fixed HUD keybind icons missing during channeled interactions.
🤖Bot Improvements(2)
- changeBots: Survivor Bots will now resume goals if The Slasher stays in Omnipresent Evil for too long.
- fixBots: Fixed Survivor Bots failing to run away immediately after escaping a wiggle state.
Summary
The 10.0.0 update, known as the 'Jason Patch,' introduces The Slasher as a new Killer featuring the Omnipresent Evil power, allowing for invisible traversal and lethal Jump Scare attacks. This major version also debuts a comprehensive Aura Customization system, allowing players to personalize colors for generators, totems, and more. Gameplay systems see a notable shift with the anti-camp slowdown effectiveness tripled, while The Doctor receives visual intensity reductions for better accessibility. The patch is rounded out by an extensive list of bug fixes across nearly every map and character, alongside balance adjustments from the PTB for the new Killer's add-ons and perks.
