Sep 23, 2026
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Counter-Strike 2 Update

2/5 Minor

Crosshair system overhauled with pixel-based units and new styles, alongside timing adjustments and bug fixes for the Rush mode.

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Key Changes

  • 1Crosshair system now uses pixel-based units for consistent sizing across resolutions
  • 2Added new crosshair options including half-outlines and a static square style
  • 3Rush mode countdown-after-elimination doubled to 14 seconds on end rooms and Convoy
  • 4Reduced warmup, freeze, and technical timeout durations in Rush mode
  • 5Fixed reload animations for Dual Berettas and left-handed viewmodels
  • 6Clan tags integrated into the death notice UI

All Changes

🗺️Maps(5)

  • changeRush: Increased maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy
  • changeRush: Countdown-after-elimination no longer activates if an entire team dies to suicides, team kills, or disconnects
  • changeRush: Reduced warmup time once all players have connected
  • changeRush: Reduced freeze time and technical timeout time
  • fixRush: Fixed various gaps and adjusted clipping across the mode

🖥️UI/UX(7)

  • changeCrosshair: Crosshair thickness and length units are now defined in pixels rather than an arbitrary scale
  • changeCrosshair: Crosshair pixel counts now automatically rescale when display resolution changes to maintain proportional size
  • newCrosshair: Added option to draw half-outlines (top-left portions only)
  • fixCrosshair: Fixed a bug where 0 gap width was not being respected
  • newCrosshair: Added a new static square crosshair style
  • changeCrosshair: Reduced minimum dynamic spread distance to 64 pixels to better represent real weapon inaccuracy
  • newUI: Clan tags now appear in death notices

👁️Visuals(3)

  • fixViewmodel: Fixed incorrect animations for left-handed viewmodels during silent reloading
  • fixPlayer Model: Fixed thirdperson player models animating too fast during silent reloading
  • fixDual Berettas: Fixed incorrect firstperson reload animations for Dual Berettas

Summary

Rush Mode Adjustments

The Rush mode receives several timing tweaks, including doubling the maximum countdown-after-elimination time to 14 seconds in specific areas like end rooms and Convoy. General match timings including warmup, freeze time, and technical timeouts have been reduced to improve game pacing.

Crosshair System Overhaul

A significant update to crosshair customization introduces pixel-based units for thickness and length, ensuring consistency across resolutions via automatic rescaling. New visual options include half-outlines and a static square style, while the dynamic spread logic has been updated to better reflect weapon inaccuracy.

Animation & UI Fixes

Several reload animation bugs were addressed, particularly for left-handed viewmodels and Dual Berettas. Additionally, clan tags have been integrated into the death notices in the UI.