Counter-Strike 2: Rush and Premier Map Selection
Rush brings queued 3v3 arena battles, while Premier gets a new map selection process. Players can also reload silently and unscope without making a sound.
Key Changes
- 1Rush is a queued 3v3 mode played across battle arenas.
- 2Premier teams now pick four maps, with one chosen randomly for the match.
- 3Players can reload silently but slowly by holding the reload key.
- 4Un-scoping a sniper weapon no longer makes a sound.
- 5Crosshairs are now resolution independent.
- 6Steam Community Group members can set a Clan Tag from their Player Profile.
- 7Stickers can now be applied to C4.
All Changes
πPremier(1)
- changePremier: Premier map selection now has Team 1 pick one map, Team 2 pick two, and Team 1 pick a final map before one of the four is selected randomly.
βοΈRush(1)
- newRush: Rush is a queued 3v3 mode where teams battle through randomly selected arenas toward the opponent's castle and win rounds by controlling the tower when the enemy team is eliminated or time expires.
π―Gameplay(5)
- newPlayers can reload silently but slowly by holding the reload key.
- changeUn-scoping a sniper weapon no longer produces a sound.
- changeBullet impact decals have improved visual clarity and fidelity globally.
- changeammo_grenade_limit_total: The ammo_grenade_limit_total setting now also limits the total number of grenades a player can purchase in a round.
- changeZeus x27: Chickens now take damage from the Zeus x27.
βCrosshairs(4)
- changeCrosshairs are now resolution independent.
- newCrosshair/Scopes: A new Crosshair/Scopes settings tab includes updated crosshair settings.
- newNew crosshair styles have been added.
- changeDynamic Quad: The default crosshair is now Dynamic Quad, which better represents weapon accuracy.
βοΈEngine(1)
- changeSource 2: Engine code has been updated to the latest version of Source 2.
πΊοΈMaps(5)
- fixAncient: Fixed holes in the world in Ancient's Long A Main Hall.
- changeAncient: Adjusted door geometry and grenade clipping inside Ancient's Jaguar.
- fixCache: Fixed gaps and adjusted clipping around the blue doors in Cache's Mid.
- changeMirage: Reinforced scaffolding by the balcony on Mirage's A site.
- fixTrain: Blocked a pixel gap in crates on Train's bombsite A.
π¨Player Profile and Cosmetics(3)
- newClan Tag: Members of Steam Community Groups can set a Clan Tag from their Player Profile.
- newC4: Stickers can now be applied to C4.
- newStarjunk 95, Industrial Sunset Memories Music Kit: The Starjunk 95, Industrial Sunset Memories Music Kit is available for purchase in standard and StatTrak versions.
πBug Fixes(2)
- fixHalftime scoreboard stats should now fully reflect the previous round's results.
- fixFixed a case where players could avoid a kick ban.
π οΈWorkshop(4)
- newminimap_volume: Added the minimap_volume entity to enable a custom minimap image when a player is within the volume.
- newsky_camera_volume: Added sky_camera_volume and sky_camera_volume_target to enable custom location-specific skybox rendering.
- newpoint_deathcam_bounds: Added the point_deathcam_bounds entity to constrain the player death camera.
- newenv_shake_volume: Added the env_shake_volume entity to limit camera shake to a specified volume.
πScripting(5)
- newCSRadarPoint: Added the CSRadarPoint entity.
- newCSObservablePoint: Added the CSObservablePoint entity.
- newAddTeamMoney: Added the AddTeamMoney API method.
- newOnPlayerTeamChanged: Added the OnPlayerTeamChanged callback.
- changeSetDialogVariableString: SetDialogVariableString now accepts a localization string.
Summary
Modes and gameplay
In Rush, teams fight through randomly selected arenas toward the opposing castle, controlling the tower to win rounds. Premier teams select four maps in sequence, then one is chosen at random. Holding reload enables a slow, silent reload, and sniper un-scoping is silent. The grenade limit setting also controls round purchases.
Settings and maps
Crosshairs are resolution independent, with new styles, a Crosshair/Scopes settings tab and Dynamic Quad as the default. Ancient, Cache, Mirage and Train receive geometry, clipping or gap adjustments.
Other changes
Steam Community Group members can set Clan Tags, and C4 supports stickers. The Starjunk 95, Industrial Sunset Memories Music Kit is available for purchase in standard and StatTrak versions. Source 2 engine code has been updated, while Workshop and scripting tools gain new entities and methods. Scoreboard and kick-ban fixes are also included.
