Apr 30, 2026
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Counter-Strike 2 Update

2/5 Minor

Cache receives geometry polish and bomb-stuck fixes, while a fatal shader crash for older GPUs and aim punch limits are addressed.

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Key Changes

  • 1Fixed 'FATAL ERROR' shader compilation crash affecting older GPUs
  • 2Map-wide clipping fixes and geometry polish for Cache
  • 3Aim punch is now limited to 90 degrees
  • 4Fixed unreachable bomb spots on Cache
  • 5Fixed defuse-cable visibility issues for occluded players
  • 6Adjusted ground smoothing for sloped surfaces and step transitions
  • 7Fixed hand popping animation when counter-strafing with grenades

All Changes

🗺️Maps(4)

  • fixCache: Map-wide clipping fixes and geometry polish.
  • fixCache: Fixed some spots where bomb would be unreachable when dropped.
  • fixCache: Fixed dynamic shadows breaking in some spots.
  • fixCache: Fixed some surface sound types.

⚙️Technical(3)

  • fixOlder GPUs: Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.
  • fixWeapons: Added secondary intersection trace for partially-occluded thirdperson weapons.
  • fixMovement: Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.

🔫Gameplay(2)

  • changeAim punch: Limit aim punch to 90 degrees.
  • fixDefuse-cables: Fixed issue that caused defuse-cables from completely occluded players to also be occluded.

🏃Animation(1)

  • fixGrenades: Fixed hand popping when counter-strafing with a grenade equipped.

Summary

Map Updates

Cache has received a pass of map-wide clipping fixes and geometry polish to improve movement and prevent the bomb from becoming unreachable in certain spots. Visual and audio bugs, including dynamic shadow flickering and incorrect surface sounds, have also been addressed.

Gameplay & Technical Fixes

A significant technical fix resolves a 'FATAL ERROR' during shader compilation that was preventing players with older GPUs from running the game. Gameplay adjustments include a new 90-degree limit on aim punch and improved ground smoothing for transitions between sloped surfaces and steps. Additionally, defuse-cables will now render correctly even when the player is partially occluded.