Counter-Strike 2 Update
Steam Market items now remain in your inventory while listed for sale, and Inferno's Bombsite A receives layout changes including a closed Graveyard.
Key Changes
- 1Steam Market items now remain in your inventory and can be equipped while listed for sale
- 2Inferno Graveyard at Bombsite A has been closed off
- 3Inferno Balcony at Bombsite A has been extended
- 4Added ability to set max offer limits for Terminal items
- 5New scripting methods added for weapon clip and reserve ammo management
- 6Fixed JUMP input registration bugs for map scripting
- 7Updated community maps Warden and Sanctum to latest versions
- 8Fixed chicken running animation tilt
All Changes
🖥️UI/UX(2)
- changeSteam Community Market: Items listed for sale on Steam Community Market now remain in your inventory for use while listed, though they cannot be consumed or modified.
- newTerminal: Added ability to set a max offer limit for items in the Terminal, filtering the Arms Dealer's visible offers.
🗺️Maps(5)
- changeInferno: Balcony at Bombsite A has been extended.
- removeInferno: Graveyard at Bombsite A has been closed to the public.
- changeInferno: Clipping adjusted at the small window next to Second Mid Balcony.
- changeWarden: Updated Warden to the latest version from the Community Workshop.
- changeSanctum: Updated Sanctum to the latest version from the Community Workshop.
👁️Visuals(1)
- fixChicken: Fixed a slight tilt in the chicken running animation.
📜Map Scripting(14)
- newOnBulletImpact: Added hitEntity to OnBulletImpact event data.
- newEntity: Added Entity.GetAbsAngularVelocity() method.
- newEntity: Added Entity.GetLocalAngularVelocity() method.
- newEntity: Added angularVelocity parameter to Entity.Teleport().
- newCSWeaponBase: Added CSWeaponBase.GetClipAmmo() method.
- newCSWeaponBase: Added CSWeaponBase.SetClipAmmo() method.
- newCSWeaponBase: Added CSWeaponBase.GetReserveAmmo() method.
- newCSWeaponBase: Added CSWeaponBase.SetReserveAmmo() method.
- newCSWeaponData: Added CSWeaponData.GetMaxClipAmmo() method.
- newCSWeaponData: Added CSWeaponData.GetMaxReserveAmmo() method.
- fixCSPlayerPawn: Fixed missing CSPlayerPawn.IsDucking() method.
- fixCSPlayerPawn: Fixed missing CSPlayerPawn.IsDucked() method.
- fixWasInputJustPressed: Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.
- fixEntity: Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.
Summary
Steam Community Market
Items listed on the Steam Community Market now remain in your inventory and can be equipped in your loadout while listed. These items cannot be modified (e.g., applying stickers) or consumed while on sale, but listings can be cancelled at any time.
Map Updates
Inferno's Bombsite A has seen significant adjustments: the Balcony has been extended, and the Graveyard area is now closed off. Community maps Warden and Sanctum have also been updated to their latest workshop versions.
Map Scripting & VScript
A large number of scripting functions have been added, specifically targeting weapon ammo management and entity velocity. Several bugs regarding player state checks (ducking) and input registration for jumping have been resolved.
