Winter Update 2025 out now
The Winter Update 2025 introduces the Wallaby Attack submarine and a new pipe weakpoint system alongside massive multiplayer stability fixes and sub editor improvements.
Key Changes
- 1New Wallaby Tier 2 Attack submarine added with high firepower and internal weakpoints.
- 2Added Pipe Weakpoints and Valves, introducing a new maintenance mechanic for flooding control.
- 3Relay signal connections increased from 2 to 5, significantly buffing electrical engineering.
- 4Fixed multiplayer inventory and wallet resets that occurred between rounds.
- 5Characters no longer spawn until fully loaded in multiplayer to prevent suffocation deaths.
- 6CPR now requires the target to have oxygen available, preventing medical skill farming.
- 7Sub Editor now features background visuals in test mode and improved tool snapping.
- 8Circuit Boxes expanded with 0 and 9 connections and 0-indexing support.
- 9Combat Mission NPCs improved with higher levels and better equipment.
- 10Fixed fire damage logic to prevent characters being burned through slightly damaged walls.
All Changes
🚢Submarines(4)
- newWallaby: Added Wallaby, a new Tier 2 Attack class submarine featuring high firepower and full fabrication facilities but vulnerable pipe systems.
- newWeakpoints: Added pipe weakpoints that can break and cause water hazards/flooding.
- newValves: Added valves that can be turned off to make weakpoint repairs easier at the cost of disabling linked pumps.
- changeWeakpoints: Linked wall weakpoint condition to the wall itself to prevent cutting shortcuts between rooms.
⚙️Gameplay Systems(8)
- buffRelays: Increased the number of signal connections on relays from 2 to 5.
- buffCircuit Boxes: Added 2 more input and output connections (0 and 9) to circuit boxes and implemented 0-indexing.
- nerfCPR: Characters can no longer be revived with CPR if they have no oxygen available (prevents medical skill farming).
- buffCombat Mission NPCs: Improved higher-level enemy NPCs by giving them better gear and stats.
- fixReactor: Fixed reactors automatically adjusting at round start when turned off or controlled by signals.
- fixFire: Fixed fire damaging characters through slightly damaged walls and improved damage logic through gaps.
- fixPortable Pump: Fixed portable pumps working without power.
- nerfTraveling Tradesman: Fixed traveling tradesman talent giving a 20% bonus for every tag an item had, resulting in excessive sale prices.
🌐Multiplayer(7)
- fixMultiplayer: Fixed inventories and wallets resetting when a client remained connected while their character despawned.
- fixMultiplayer: Characters no longer spawn until the client has fully loaded to prevent suffocation during long load times.
- changeServer: Adjusted timeout thresholds for 'timed out' and 'expected old event' errors and made them editable in server config.
- fixMultiplayer: Fixed AFK setting causing clients to load into rounds without a character when starting a campaign.
- fixMultiplayer: Fixed friendly fire setting preventing non-player teams (like bandits) from damaging monsters.
- fixTimed Detonator: Fixed timed detonators exploding immediately at the start of a round if the timer reached 0 in the previous round.
- changeUI: Improved direct join prompt with autofocus and Enter key support.
🛠️Sub Editor(4)
- newSub Editor: Added level background visuals to test mode to preview the sub in actual game environments.
- changeSub Editor: Rotation tool now snaps to 1-degree increments and scale tool snaps to 0.1 increments.
- newSub Editor: Holding Shift now temporarily disables snapping for rotation and scale tools.
- fixSub Editor: Fixed inability to undo entity nudging performed with arrow keys.
🐛Bug Fixes(12)
- fixLoading Screen: Attempted fix for loading screen freezes at 80% related to Steam authentication tickets.
- fixSonar: Fixed explosions not appearing on sonar when using a status monitor linked to a nav terminal.
- fixItems: Fixed items disappearing when dropped while standing in doorways.
- fixMonsters: Fixed monsters spawning near enemy submarines in sub-vs-sub missions, causing accidental mission completion.
- fixSonar: Fixed loot items like 'diver's remains' appearing on sonar while inside a monster's inventory.
- fixNPCs: Fixed outpost NPCs calling security when seeing the player drag a dead pet.
- fixGenes: Fixed gene purchase automatically combining with existing inventory genes when inventory is full.
- fixNPCs: Fixed elite bandits and other dual-wielding NPCs only equipping one weapon.
- fixRifle: Fixed rifle scope aiming being possible while stunned or unconscious.
- fixMonsters: Fixed monsters like Swarm Feeders detaching when the player ragdolls.
- fixMonsters: Fixed Latchers and Fractal Guardians being unable to swim fast after using rope/harpoon attacks.
- fixMonsters: Fixed machines like Defense Bots not being immune to infected wounds.
Summary
New Submarine & Mechanics
The Winter Update 2025 introduces the Wallaby, a Tier 2 Attack class submarine that balances high firepower with internal vulnerabilities. A new Weakpoint system has been added, where pipes can break and cause flooding, requiring a wrench to repair. Players can now use Valves to isolate these leaks, though doing so disables linked pumps.
Gameplay & Balance
Significant buffs have been applied to electrical systems, with Relays now supporting 5 signal connections (up from 2) and Circuit Boxes receiving expanded I/O. Combat has been tuned with higher-level enemy NPCs receiving better gear, while medical skill farming has been curtailed by requiring oxygen for CPR revivals.
Multiplayer & Technical Fixes
This update addresses critical multiplayer issues, including a fix for inventories and wallets resetting between rounds. Connection stability has been improved with adjustable timeout thresholds and a fix for characters suffocating during long loading screens. The Sub Editor also received a major QoL boost with background visuals and improved snapping tools.
