Apr 9, 2026
View on Steam↗Spring Update 2026 Out Now
3/5 Moderate
Tier 1 submarine reworks for the Barsuk, Dugong, Orca, and Camel alongside a new character deconstruction mechanic and significantly faster multiplayer respawns.
Key Changes
- 1Reworked Tier 1 submarines (Barsuk, Dugong, Orca, Camel) with visual and gameplay polish
- 2New ability to deconstruct monster corpses and characters for raw materials
- 3Multiplayer respawn interval reduced from 300s to 30s
- 4Camel and Orca submarines now feature the pipe weakpoints and valves system
- 5Fixed major loading screen freeze issue at 80% completion
- 6Characters no longer drop items upon disconnecting in multiplayer
- 7Stationary batteries now charge internal cells even when output is disabled
- 8Fixed shotgun hit registration when firing through submarine hulls
- 9New Time Trial missions with speed-based rewards
- 10Bots now correctly receive diving gear when respawning in flooded hulls
All Changes
🚢Submarines(5)
- changeBarsuk: Received visual and gameplay polishing
- changeDugong: Received visual and gameplay polishing
- changeOrca: Received visual and gameplay polishing and now utilizes the pipe weakpoints and valves system
- changeCamel: Received visual and gameplay polishing and now utilizes the pipe weakpoints and valves system
- changeItem Assemblies: Various improvements and additions to vanilla item assemblies
🕹️Gameplay(7)
- newDeconstructor: Characters and monster corpses can now be dragged into a deconstructor to produce raw materials
- buffFlare: Increased health for Flare, Alienflare, and Glowstick so they are not destroyed as quickly by monsters
- buffGlowstick: Glowsticks now have a smaller monster aggro radius compared to flares
- nerfSonar Beacon: Sound range reduced and can now be destroyed by monsters when dropped
- buffStationary Batteries: Batteries now charge internal battery cells even when the output is disabled
- newMissions: Added new missions that provide rewards for fast completion times
- fixPerformance: Minor lighting optimizations to improve performance
🌐Multiplayer(5)
- buffRespawn System: Default respawn interval significantly reduced from 300 seconds to 30 seconds
- changeInventory: Characters no longer drop held items when a player disconnects
- fixSubmarines: Fixed issue where hidden submarines would get out of sync, preventing purchases
- fixAudio: Fixed pickup sounds not playing in multiplayer sessions
- fixKarma System: Karma system no longer penalizes players for taking medical items like bandages from others
🐛Bug Fixes(15)
- fixStability: Addressed a hang at 80% loading screen caused by Steam/Master server connection issues
- fixUI: Fixed conversation prompts getting stuck when rapidly pressing the interact key
- fixMudraptor: Fixed Mudraptors and other monsters having difficulty dropping through hatches
- fixAI: Fixed monsters failing to follow targets between different hulls or drones
- fixBots: Fixed pathfinding issues causing bots to get stuck on stairs
- fixNPCs: Fixed outpost NPCs failing to extinguish fires
- fixShotgun: Fixed shotgun shells only registering one hit when firing from inside to outside
- fixImplacable: Fixed Implacable talent failing to trigger, resulting in unintended 5-second stuns
- fixMissions: Fixed ruin scan missions failing to spawn all required scan positions
- fixBerilia: Fixed Berilia engine waypoint causing bots to get stuck
- fixSubmarines: Fixed shuttles and drones taking crush depth damage in deep levels
- fixRespawn System: Characters respawning in flooded areas now correctly spawn with diving gear
- fixUI: Fabrication tooltip now clearly shows in green when a recipe has been learned
- fixWeapons: Fixed WeaponDamageModifier not affecting explosion damage for Harpoon-Coil Rifles and Autoshotguns
- fixTinkerer: Fixed Tinkerer talent multipliers not applying to condition_out connections
🛠️Modding(4)
- newModding Tools: Added support for custom event-based missions using MissionStateAction
- changeEditors: Editors now display default values in gray to highlight modified fields
- newScripting: Added ForceSayAction to allow scripted events to force character chat
- newModding Tools: Added OffsetCopiesEntityTransform property for status effects
Summary
The Barotrauma Spring Update (v1.12.6.2) introduces comprehensive visual and gameplay overhauls for all Tier 1 submarines, including the implementation of the pipe weakpoints and valves system for the Camel and Orca. Players can now deconstruct monster corpses and characters for raw materials, while multiplayer experience is improved with a massive reduction in default respawn times and fixes to item loss upon disconnection. The update also includes a vast array of bug fixes targeting AI pathfinding, mission logic, and submarine editor stability.
