Sep 14, 2026
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Apex Legends™: Marked Midseason Patch Notes

4/5 Significant

Split 2 of Apex Legends: Marked introduces a major anti-cheat system for unauthorized controllers, massive reworks for Fuse and Catalyst, and significant buffs to Conduit.

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Key Changes

  • 1New anti-cheat system implemented to detect unauthorized controller hardware/software on all platforms
  • 2Fuse rework: Knuckle Jump and Explosive Resistance added to base kit; new Level 3 upgrades added
  • 3Catalyst rework: Tactical now auto-rebuilds doors; Ultimate no longer slows/blinds allies
  • 4Conduit buffs: Faster Ultimate activation and deployment; new Level 2 upgrades 'Concurrency' and 'Jammed Up'
  • 5Axle nerfs: Significant reduction to Ultimate HP, stun duration, and increased cooldown
  • 6Loot Bin Reset buffed: Increased frequency of healing, ammo, and survival items in reset bins
  • 7Triple Take and Charge Rifle received significant damage and fire rate buffs
  • 8Seer Tactical nerf: Turn slow effect removed when hit
  • 9New audio option added to toggle talking weapon skin dialogue
  • 10Over 150 map fixes applied to World's Edge and other maps to remove rat spots and fix collisions

All Changes

🛡️Anti-Cheat(1)

  • newAnti-Cheat: Implemented new systems to detect unauthorized controller hardware or software on PC, PlayStation, Xbox, and Nintendo Switch 2

🦸Legends(40)

  • buffConduit: Added preview visuals on the shield bar for Temp Shield generation
  • buffConduit: Energy Barricade deployment is faster, allowing players to return to weapons sooner
  • buffConduit: Can now toggle orientation while targeting to deploy jammers in a forward line
  • buffConduit: Added HUD elements and red indicators to inform players if jammers will break on deployment
  • buffConduit: Jammers now spawn higher and closer together for a tighter formation
  • buffConduit: Jammers activate significantly faster after deployment
  • removeConduit: Removed Battpack and Bigger Jam Level 2 upgrades
  • newConduit: New Level 2 Upgrade 'Concurrency': Allows refiring Energy Barricade once within 10s with no cooldown; jammers spawn in tighter formation with 2 fewer jammers
  • newConduit: New Level 2 Upgrade 'Jammed Up': Jammers have 25% larger radius and jam enemy HUDs for 10s
  • buffFuse: Gains 25% Explosive Damage Resistance at base and can see ordnance within 30m
  • buffFuse: Knuckle Jump is now part of the base kit; no longer provides Tactical cooldown reduction
  • nerfFuse: Knuckle Jump power moderately decreased, providing less momentum
  • buffFuse: Added visual indicator for Knuckle Jump activation radius
  • buffFuse: Significantly decreased time to return to weapons after firing Knuckle Cluster
  • buffFuse: Can now ADS while aiming Knuckle Cluster to zoom
  • buffFuse: The Motherlode raise time decreased and firing arc adjusted for faster landing
  • buffFuse: Added radius indicators for initial and subsequent Motherlode explosions
  • buffFuse: Motherlode mini-bombs explode faster and have decreased damage falloff
  • removeFuse: Removed Knuckle Jumper and Wreckless upgrades
  • buffFuse: Pyro Techniques (Level 2) radius of persistent flames doubled
  • nerfFuse: Reignition (Level 2) recharge rate nerfed from 1s per 2 damage to 1s per 3 damage
  • newFuse: New Level 3 Upgrade 'Big Bang': Knuckle Cluster explosions cover 50% larger area
  • newFuse: New Level 3 Upgrade 'Sticky Bomb': Knuckle Cluster projectile is 25% larger and sticks to enemies; every 7 hits reduces cooldown by 1s
  • nerfCatalyst: No longer immune to other Catalysts' abilities
  • buffCatalyst: Piercing Spikes now automatically reinforce or rebuild doors on placement
  • buffCatalyst: Piercing Spikes cooldown reduced from 20s to 15s
  • buffCatalyst: Increased Spike height and added damage to the initial projectile hit
  • buffCatalyst: Dark Veil firing time significantly decreased; allies are no longer slowed or blinded by the wall
  • buffCatalyst: Ferro-Door (Level 2) now increases max reinforced doors from 4 to 6
  • buffCatalyst: Resilient Veil (Level 2) now also reduces Ultimate cooldown from 150s to 120s
  • newCatalyst: New Level 3 Upgrade 'Ferro-Frenzy': Max Spike count increased by 1; Spikes are 50% smaller but deal faster tick damage
  • buffBloodhound: Ultimate cloak visibility reduced in dome; ring damage no longer drops cloak
  • buffBloodhound: Tactical scan length increased by 1s with more frequent snapshots
  • nerfBloodhound: Sonar snapshots now fade more quickly and disappear when seeing the head of the player
  • nerfAxle: Nitro Gate launch speed reduced from 750 to 700
  • nerfAxle: Ultimate HP reduced from 200 to 150; cooldown increased from 90s to 120s
  • nerfAxle: Ultimate stun duration reduced from 1.5s to 0.25s; knockback arc widened and height reduced
  • changeAxle: Jump Gate upgrade replaced with 'Drone Deployer' which reduces Ult cooldown back to 90s
  • nerfSeer: Removed turn slow effect when hit by the Tactical
  • buffValkyrie: Improved responsiveness of enemy targeting while skydiving

🔫Loot & Weapons(8)

  • changeLoot: Increased availability of healing items and slightly decreased ammo in the general loot pool
  • buffLoot Bin: Reset Bins now spawn more items on average, including more healing, ammo, survival items, and amps
  • buffWeapon Assist: Weapon Assist feature now includes all base weapons instead of a limited selection
  • buffTriple Take: Increased rate of fire while in ADS; Blue magazine size increased from 8 to 9
  • buffBocek Compound Bow: Increased arrow stockpile from 40 to 60 and explosive arrows per energize from 7 to 10
  • buffCharge Rifle: Max distance damage increased from 99 to 110; selectfire damage penalty reduced from 40% to 25%
  • buffExecutioner: Executioner hop-up cost reduced from 375 to 275
  • fixAgile Standard Stock: Fixed Agile Standard Stock speed increase stacking with Maggie and Gibraltar movement upgrades

🗺️Maps(2)

  • fixWorld's Edge: Implemented over 150 map-related QoL fixes, including collision smoothing and closing rat spots, primarily on World's Edge
  • changeMap Rotation: Pubs and Ranked rotation updated to World's Edge, Olympus, and Broken Moon

🎮Gameplay(2)

  • buffWildcard: EVO gained with no weapons equipped now applies to the first weapon equipped
  • newAudio: Added a new audio menu option to toggle weapon dialogue on/off for talking skins

🐛Bug Fixes(4)

  • fixRespawn: Fixed issue where players could get persistent Infinite Ammo after being respawned
  • fixWattson: Fixed Wattson's Interception Pylon not intercepting Fuse's Motherlode
  • fixAudio: Resolved abnormally loud audio in interior spaces on Olympus and E-District
  • fixEngine: Fixed cloak rendering bug on consoles and PC with TSAA enabled

Summary

The Split 2 midseason update focuses on competitive integrity and Legend diversity. A new anti-cheat system targeting unauthorized controller hardware/software has been deployed across all platforms. Fuse receives a massive base-kit overhaul, incorporating his Knuckle Jump and explosive resistance into his core abilities. Catalyst and Conduit see significant buffs and quality-of-life refinements to their Ultimates and Tacticals, alongside entirely new Level 2 and Level 3 upgrades. The update also addresses loot scarcity by increasing healing item availability and buffing long-range weapons like the Triple Take and Charge Rifle.