Apex Legends™: Marked Midseason Patch Notes
Split 2 of Apex Legends: Marked introduces a major anti-cheat system for unauthorized controllers, massive reworks for Fuse and Catalyst, and significant buffs to Conduit.
Key Changes
- 1New anti-cheat system implemented to detect unauthorized controller hardware/software on all platforms
- 2Fuse rework: Knuckle Jump and Explosive Resistance added to base kit; new Level 3 upgrades added
- 3Catalyst rework: Tactical now auto-rebuilds doors; Ultimate no longer slows/blinds allies
- 4Conduit buffs: Faster Ultimate activation and deployment; new Level 2 upgrades 'Concurrency' and 'Jammed Up'
- 5Axle nerfs: Significant reduction to Ultimate HP, stun duration, and increased cooldown
- 6Loot Bin Reset buffed: Increased frequency of healing, ammo, and survival items in reset bins
- 7Triple Take and Charge Rifle received significant damage and fire rate buffs
- 8Seer Tactical nerf: Turn slow effect removed when hit
- 9New audio option added to toggle talking weapon skin dialogue
- 10Over 150 map fixes applied to World's Edge and other maps to remove rat spots and fix collisions
All Changes
🛡️Anti-Cheat(1)
- newAnti-Cheat: Implemented new systems to detect unauthorized controller hardware or software on PC, PlayStation, Xbox, and Nintendo Switch 2
🦸Legends(40)
- buffConduit: Added preview visuals on the shield bar for Temp Shield generation
- buffConduit: Energy Barricade deployment is faster, allowing players to return to weapons sooner
- buffConduit: Can now toggle orientation while targeting to deploy jammers in a forward line
- buffConduit: Added HUD elements and red indicators to inform players if jammers will break on deployment
- buffConduit: Jammers now spawn higher and closer together for a tighter formation
- buffConduit: Jammers activate significantly faster after deployment
- removeConduit: Removed Battpack and Bigger Jam Level 2 upgrades
- newConduit: New Level 2 Upgrade 'Concurrency': Allows refiring Energy Barricade once within 10s with no cooldown; jammers spawn in tighter formation with 2 fewer jammers
- newConduit: New Level 2 Upgrade 'Jammed Up': Jammers have 25% larger radius and jam enemy HUDs for 10s
- buffFuse: Gains 25% Explosive Damage Resistance at base and can see ordnance within 30m
- buffFuse: Knuckle Jump is now part of the base kit; no longer provides Tactical cooldown reduction
- nerfFuse: Knuckle Jump power moderately decreased, providing less momentum
- buffFuse: Added visual indicator for Knuckle Jump activation radius
- buffFuse: Significantly decreased time to return to weapons after firing Knuckle Cluster
- buffFuse: Can now ADS while aiming Knuckle Cluster to zoom
- buffFuse: The Motherlode raise time decreased and firing arc adjusted for faster landing
- buffFuse: Added radius indicators for initial and subsequent Motherlode explosions
- buffFuse: Motherlode mini-bombs explode faster and have decreased damage falloff
- removeFuse: Removed Knuckle Jumper and Wreckless upgrades
- buffFuse: Pyro Techniques (Level 2) radius of persistent flames doubled
- nerfFuse: Reignition (Level 2) recharge rate nerfed from 1s per 2 damage to 1s per 3 damage
- newFuse: New Level 3 Upgrade 'Big Bang': Knuckle Cluster explosions cover 50% larger area
- newFuse: New Level 3 Upgrade 'Sticky Bomb': Knuckle Cluster projectile is 25% larger and sticks to enemies; every 7 hits reduces cooldown by 1s
- nerfCatalyst: No longer immune to other Catalysts' abilities
- buffCatalyst: Piercing Spikes now automatically reinforce or rebuild doors on placement
- buffCatalyst: Piercing Spikes cooldown reduced from 20s to 15s
- buffCatalyst: Increased Spike height and added damage to the initial projectile hit
- buffCatalyst: Dark Veil firing time significantly decreased; allies are no longer slowed or blinded by the wall
- buffCatalyst: Ferro-Door (Level 2) now increases max reinforced doors from 4 to 6
- buffCatalyst: Resilient Veil (Level 2) now also reduces Ultimate cooldown from 150s to 120s
- newCatalyst: New Level 3 Upgrade 'Ferro-Frenzy': Max Spike count increased by 1; Spikes are 50% smaller but deal faster tick damage
- buffBloodhound: Ultimate cloak visibility reduced in dome; ring damage no longer drops cloak
- buffBloodhound: Tactical scan length increased by 1s with more frequent snapshots
- nerfBloodhound: Sonar snapshots now fade more quickly and disappear when seeing the head of the player
- nerfAxle: Nitro Gate launch speed reduced from 750 to 700
- nerfAxle: Ultimate HP reduced from 200 to 150; cooldown increased from 90s to 120s
- nerfAxle: Ultimate stun duration reduced from 1.5s to 0.25s; knockback arc widened and height reduced
- changeAxle: Jump Gate upgrade replaced with 'Drone Deployer' which reduces Ult cooldown back to 90s
- nerfSeer: Removed turn slow effect when hit by the Tactical
- buffValkyrie: Improved responsiveness of enemy targeting while skydiving
🔫Loot & Weapons(8)
- changeLoot: Increased availability of healing items and slightly decreased ammo in the general loot pool
- buffLoot Bin: Reset Bins now spawn more items on average, including more healing, ammo, survival items, and amps
- buffWeapon Assist: Weapon Assist feature now includes all base weapons instead of a limited selection
- buffTriple Take: Increased rate of fire while in ADS; Blue magazine size increased from 8 to 9
- buffBocek Compound Bow: Increased arrow stockpile from 40 to 60 and explosive arrows per energize from 7 to 10
- buffCharge Rifle: Max distance damage increased from 99 to 110; selectfire damage penalty reduced from 40% to 25%
- buffExecutioner: Executioner hop-up cost reduced from 375 to 275
- fixAgile Standard Stock: Fixed Agile Standard Stock speed increase stacking with Maggie and Gibraltar movement upgrades
🗺️Maps(2)
- fixWorld's Edge: Implemented over 150 map-related QoL fixes, including collision smoothing and closing rat spots, primarily on World's Edge
- changeMap Rotation: Pubs and Ranked rotation updated to World's Edge, Olympus, and Broken Moon
🎮Gameplay(2)
- buffWildcard: EVO gained with no weapons equipped now applies to the first weapon equipped
- newAudio: Added a new audio menu option to toggle weapon dialogue on/off for talking skins
🐛Bug Fixes(4)
- fixRespawn: Fixed issue where players could get persistent Infinite Ammo after being respawned
- fixWattson: Fixed Wattson's Interception Pylon not intercepting Fuse's Motherlode
- fixAudio: Resolved abnormally loud audio in interior spaces on Olympus and E-District
- fixEngine: Fixed cloak rendering bug on consoles and PC with TSAA enabled
Summary
The Split 2 midseason update focuses on competitive integrity and Legend diversity. A new anti-cheat system targeting unauthorized controller hardware/software has been deployed across all platforms. Fuse receives a massive base-kit overhaul, incorporating his Knuckle Jump and explosive resistance into his core abilities. Catalyst and Conduit see significant buffs and quality-of-life refinements to their Ultimates and Tacticals, alongside entirely new Level 2 and Level 3 upgrades. The update also addresses loot scarcity by increasing healing item availability and buffing long-range weapons like the Triple Take and Charge Rifle.
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